VehReal all in one vehicle Mod 1.1
1.155
19
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1 de julio de 2025
Vehicle Door Control - GTA V
This simple script lets you open and close vehicle doors individually using your keyboard's Numpad. Works with any vehicle that supports those doors.
🔧 How to Use:
Approach or enter any vehicle.
Press:
NumPad7 – Driver Door
NumPad9 – Front Passenger Door
NumPad1 – Rear Left Door (if available)
NumPad3 – Rear Right Door (if available)
NumPad8 – Bonnet (Hood)
NumPad2 – Trunk (Boot)
💡 Tip: If a door doesn't open, the vehicle probably doesn’t have it (e.g., motorbikes or 2-door cars).
🔐 GTA V Script – Vehicle Lock/Unlock with N Key :
🎮 Description:
This script allows players to lock and unlock the nearest or last used vehicle by pressing the N key, just like using a remote key fob in real life.
It's a simple and immersive feature to enhance realism in GTA V, complete with optional animation and sound support.
🔑 Controls:
Press N: Toggle lock status of the last entered vehicle if the player is on foot.
🔒 If the vehicle is unlocked → it becomes locked
🔓 If it's locked → it becomes unlocked
Can be enhanced with:
✅ Key fob animation (e.g., remote click animation)
✅ Car lock/unlock sounds (via custom .awc or NAudio)
📦 Features:
Works only when on foot (prevents accidental use while driving)
Locks or unlocks all vehicle doors
🔧 GTA V Script – Vehicle Lock/Unlock & Engine On (Key: N)
🎮 Description:
This script allows you to lock/unlock your vehicle when on foot, and start your engine (but not stop it) when inside the vehicle. It enhances immersion with a key fob animation for both actions.
🔑 Controls:
On Foot (Not in Vehicle):
Press N → Lock or unlock your last used vehicle
🔒 Lock if unlocked
🔓 Unlock if locked
Affects all doors
Inside Vehicle (Driver Seat):
Press N → Start the engine
If the engine is off, it will start with an animation
If the engine is already running, pressing N again does nothing
Engine cannot be turned off
✨ Features:
Optional: supports realistic animations and audio
Compatible with SHVDN3 (ScriptHookVDotNet v3)
🔧 Installation:
Install ScriptHookV
Install ScriptHookVDotNet v3.7.0-nightly
Place the .dll file(s) into your Grand Theft Auto V/scripts/ folder.
(Optional) Include enginehotkey.ini to customize keybinds.
📜 Changelog
✅ Version 1.1:
Added Neon Toggle support with B key.
Minor optimizations for SHVDN 3.7.0-nightly compatibility.
🏁 Version 1.0:
Vehicle door control via numpad
Vehicle lock/unlock system with key fob logic
Engine starter on key press
SHVDN 3 compatibility
Subido por primera vez: 2 de junio de 2025
Última actualización: 1 de julio de 2025
Descarga más reciente: hace 1 hora
26 Comentarios
More mods by RoarDihanGaming:
Vehicle Door Control - GTA V
This simple script lets you open and close vehicle doors individually using your keyboard's Numpad. Works with any vehicle that supports those doors.
🔧 How to Use:
Approach or enter any vehicle.
Press:
NumPad7 – Driver Door
NumPad9 – Front Passenger Door
NumPad1 – Rear Left Door (if available)
NumPad3 – Rear Right Door (if available)
NumPad8 – Bonnet (Hood)
NumPad2 – Trunk (Boot)
💡 Tip: If a door doesn't open, the vehicle probably doesn’t have it (e.g., motorbikes or 2-door cars).
🔐 GTA V Script – Vehicle Lock/Unlock with N Key :
🎮 Description:
This script allows players to lock and unlock the nearest or last used vehicle by pressing the N key, just like using a remote key fob in real life.
It's a simple and immersive feature to enhance realism in GTA V, complete with optional animation and sound support.
🔑 Controls:
Press N: Toggle lock status of the last entered vehicle if the player is on foot.
🔒 If the vehicle is unlocked → it becomes locked
🔓 If it's locked → it becomes unlocked
Can be enhanced with:
✅ Key fob animation (e.g., remote click animation)
✅ Car lock/unlock sounds (via custom .awc or NAudio)
📦 Features:
Works only when on foot (prevents accidental use while driving)
Locks or unlocks all vehicle doors
🔧 GTA V Script – Vehicle Lock/Unlock & Engine On (Key: N)
🎮 Description:
This script allows you to lock/unlock your vehicle when on foot, and start your engine (but not stop it) when inside the vehicle. It enhances immersion with a key fob animation for both actions.
🔑 Controls:
On Foot (Not in Vehicle):
Press N → Lock or unlock your last used vehicle
🔒 Lock if unlocked
🔓 Unlock if locked
Affects all doors
Inside Vehicle (Driver Seat):
Press N → Start the engine
If the engine is off, it will start with an animation
If the engine is already running, pressing N again does nothing
Engine cannot be turned off
✨ Features:
Optional: supports realistic animations and audio
Compatible with SHVDN3 (ScriptHookVDotNet v3)
🔧 Installation:
Install ScriptHookV
Install ScriptHookVDotNet v3.7.0-nightly
Place the .dll file(s) into your Grand Theft Auto V/scripts/ folder.
(Optional) Include enginehotkey.ini to customize keybinds.
📜 Changelog
✅ Version 1.1:
Added Neon Toggle support with B key.
Minor optimizations for SHVDN 3.7.0-nightly compatibility.
🏁 Version 1.0:
Vehicle door control via numpad
Vehicle lock/unlock system with key fob logic
Engine starter on key press
SHVDN 3 compatibility
Subido por primera vez: 2 de junio de 2025
Última actualización: 1 de julio de 2025
Descarga más reciente: hace 1 hora
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my 1st id will upload no mods @roardihangaming will updates mod from now.
25 de junio de 2025 -
Hey loved the mod idea and the simply commands! Since you're open to ideas.... Why not make a complete "Vehicle Management". Make Windows open/close, Interior lights, Indicators/Hazzard blinkers. Keep Lights/Radio/Engine running. Usage of the spare wheel to replace a flat tire. Make possible "zip tie" a bumper back to the car(not a repair, just re-attach the model to the bones, can be deformed), since there's some immersive mods that may fine you for not having it, or just for a RP charm. Maybe a Trunk Inventory. Set alarm just lke the vanilla parked cars. Well just ideas, not demanding anything, the way it is simply to manage is the key of your mod. Good Job man!
2 de julio de 2025 -
Also, there's a old school trick tht i'd love to see ingame, TURBO TIMMING. Is just a System that keep engine running idle for a period after you "turn off and remove the keys", just to let the engine cool down, normalize water, oil, bla bla bla... on turbo boosted engines, this could be checking if the mod type 18(turbo tuning) is enabled(-1 or 0) and when leaving the car it still running for x extra seconds....
2 de julio de 2025 -
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@DiNagano not everything is possible.if there tire change mod available then show me link to take idea.but its not possible.other will added with every version update.sollow us so that you do not miss!!!!
2 de julio de 2025 -
@DiNagano if there any mod like that give e link.because gta v should have that funtion to be work.like animations ,scripts and other stuffs.
2 de julio de 2025 -
@IUaena engine key already has.maybe you need door and lock to see ?okay version will come soon !!!follow us to get notifications.
2 de julio de 2025 -
@RoarDihanGaming Thanks mate. Because some key has conflict with some Trainer. And I prefer to set key like X G T ;)
2 de julio de 2025 -
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@RoarDihanGaming About the ideas i said. The windows have some Natives to roll down and to close, ROLL_DOWN_WINDOW(Vehicle vehicle, int windowIndex) and ROLL_UP_WINDOW(Vehicle vehicle, int windowIndex), index are 0-7(as 0 LF, 1 RF, 2 LR, 3 RR...). for tyres can you use IS_VEHICLE_TYRE_BURST(Vehicle vehicle, int wheelID, BOOL isBurstToRim) to check if there's a flat tyre and the wheel, then make some animation for the ped using the Trunk(opening and picking "the wheel") and going to the flat tyre(crouch in front) and SET_VEHICLE_TYRE_FIXED(Vehicle vehicle, int tyreIndex)... For the "zip tied bumpers" can you check if is there with IS_VEHICLE_BUMPER_BROKEN_OFF(Vehicle vehicle, BOOL front) and as "fixed" IS_VEHICLE_BUMPER_BOUNCING(Vehicle vehicle, BOOL frontBumper) so its just like a provisory fix and will be bouncing yet.
hace 7 días -
One function i'd love to see is a indicator for cars that don't have it, some cars don't have any indicator and some have only front or rear.... for the missing front indicators i had the idea to use the headlights blinking as a "solution", by GET_IS_LEFT_VEHICLE_HEADLIGHT_DAMAGED(Vehicle vehicle), GET_IS_RIGHT_VEHICLE_HEADLIGHT_DAMAGED(Vehicle vehicle), so you can make one broken, and the desired blinking side a timed fixed/broken(SET_) state with the headlights on SET_VEHICLE_LIGHTS(Vehicle vehicle, int state) as state 3=on/4=off, so it will act as a indicator...while SET_VEHICLE_INDICATOR_LIGHTS(Vehicle vehicle, int turnSignal, BOOL toggle) as int 0=left/1=right is acting....
hace 7 días -
@DiNagano i already maded indicator.its working.but window idea is not good.its not noticeable.tyre change will also look unrealstic,because,you can not get exact tyre every time,most of the time vehicle all 4 or 2 tyres get destroyed.but if you can make contact me through discord i will provide repo and solution explorer.
hace 7 días -
@RoarDihanGaming Maybe you don't get the indicator idea, is a "solution/fix" for cars that don't have front indicators, so this can make the headlight itself blink, making one broken, activating the headlight, and the other headlight switch from broken/fixed for the indicator duration, then reverting the headlights state and status back. this make one side off, other to turn on/off(blink), so can make it a indicator solution for missing front indicators(for cars that don't have, or, a plus feature). About tyre, the process could be totally by player input, can the player press a key, the native scans and returns true/false for the wheel id, Once with the wheel with flat tyre, can make the ped anim from the wheel bone position, so it will use the correct wheel, about numbers of burst even fixing one could help. a car running on the wheel itself(not even burst tyre) will slide and acelerate poorly, just fixing one (traction) tyre changes the entire game. Anyway, just ideas....
hace 7 días -
@DiNagano thanks for the idea.my next version is indicator and ini file to change keys.
hace 7 días -
Please could you add in the next update, to open or close the vehicle's hood, when the car has a convincing hood.
hace 6 días -
@ReisBr i do not get it bro😅.hood open already their with num key.both foot and inside car works.
hace 5 días -
Sorry, I misquoted. I meant to say, open the car's roof, when the vehicle is convertible. You can bring this feature in the next update, or you already have this functionality to open the roof of a convertible car. Thanks for replying.
hace 5 días
What do you want next vehicle mod to be included 🤔.comment with 5 stars❤️🔥