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@Midnight Gamer
Hello, I'm glad you updated to version 1.2. I want to report a few bugs to you.
1. Some places where bodyguards were originally generated no longer generate them after updating to version 1.2
2. The bodyguards would attack each other. If I bumped into a bodyguard, they would also attack me. :(
But thank you very much for the update. I will switch back to version 1.1 for the time being.
@sjaak327 Hello, I have set Nitro to Enabled, but pressing X still has no effect, it only sprays fire for 1 second and then disappears...
@Midnight Gamer Oh! Really? Then let me study how to enable ConfigFlag, thx bro.
@Midnight Gamer Hello bro, I would like to give you a suggestion. I have tried to adjust the SpawnPoint to vehicle and set it to "technical". This will indeed call out a technical, but no one can operate the machine gun on the technical. This is a pity. If the bodyguards can operate the machine gun on the technical, it will be more interesting :)
@Midnight Gamer OK!! thx bro :)
@Midnight Gamer Wow! This is so exciting and amazing!! Thanks bro
@Midnight Gamer Hello bro, could you allow the idle bodyguards to do some actions, such as smoking or using a mobile phone? :)
@Midnight Gamer Thank you very much bro for creating this script, which makes the old game GTA5 more fun!!
@Midnight Gamer hello, I recently encountered a problem, that is, when the enemy attacks, some bodyguards will run away...
@Midnight Gamer Report a small error, the PedModel name in park_ranger_guard in Guards.xml has an extra "P"