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  • B42683 photo

    @Shaezbreizh : So.. I don't understand step 7.. What do I need to replace? The original dlclist file from the original gta v path by the one I just edited or the one I copied to the mod folder? I don't think the mod folder because I needed to install the mod in the NORMAL folder so it hasn't to do anything with the mods folder right?

    So my game crashed now. Also when I copy dlclist (original) to mods folder it cotains invalid path to dlc packs which are not included in the mods folder.. The instructions are not really clear to me?

    6 de febrero de 2018
  • B42683 photo

    Most of the objects are invalid.. what to do about this? I installed everything correctly but I can only spawn blocks and nothing more. Things like ch2_roadsa_rd_03=-78294024 are all invalid.

    4 de febrero de 2018
  • B42683 photo

    My game crashes when I have installed the mod. It won't load story mode. I had other mods via OpenIV installed too. I copied the old/original update folder from the root to the mods folder. I followed all steps and I have all other scripts and resources installed.

    4 de febrero de 2018
  • B42683 photo

    Solution found to the problem freezing when opening spawn menu: install the update/latest version of Community Scripthook V (not only scripthook v)

    2 de febrero de 2018
  • B42683 photo

    Hi, i got the following error in my log:

    [18:52:46] [DEBUG] Created script domain 'ScriptDomain_772F14C4' with v2.10.3.
    [18:52:46] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_772F14C4' ...
    [18:52:46] [INFO] Loading assembly 'ClearScript.dll' ...
    [18:52:46] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [18:52:46] [INFO] Loading assembly 'MapEditor.dll' ...
    [18:52:46] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [18:52:46] [INFO] Loading assembly 'NativeUI.dll' ...
    [18:52:46] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [18:52:46] [DEBUG] Starting 3 script(s) ...
    [18:52:46] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_772F14C4' ...
    [18:52:46] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [18:52:46] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_772F14C4' ...
    [18:52:46] [DEBUG] Started script 'MapEditor.MapEditor'.
    [18:52:46] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_772F14C4' ...
    [18:52:46] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [18:53:06] [ERROR] Caught fatal unhandled exception:
    System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.Native.MemoryAccess..cctor()
    --- End of inner exception stack trace ---
    at GTA.Native.MemoryAccess.IsModelAPed(Int32 modelHash)
    at MapEditor.MapEditor.OnIndexChange(UIMenu sender, Int32 index)
    at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    I can open the main menu F7 but when I want to spawn a prop, vehicle or ped in a new created empty map it freezes and gives the above error. Is this a known issue and how to fix it?

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    2 de febrero de 2018
  • B42683 photo

    @AHK1221 Yes. If you don't like the mod, then please don't download the mod and leave this page. Thanks!

    30 de junio de 2017