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Hey, I too can't find the custom_maps folder in either dlcpacks (mods+update). Is another script required to allocate a folder for custom maps?
Although I could not make a complete list with all carcols.meta files of the game in the .exe, this mod helped me fix a problem that's been in my installation from the first add-on cars I added. Gauntlet Hellfire got its tuning parts back and all I did was make a search for "carcols.meta" in OpenIV and open them one by one to check for identical numbers. As soon as I found a car (it was a pontiac) that shared the same modkit # (377 in gauntlet4 case), I deleted the specific dlcpack to spare myself of any further fuss and the problem was corrected. Your mod helped point me in the right direction and a 2 year problem that seemed unsolvable was solved in 20 minutes. Thank you for this great initiative!
Hey can you tell me the 3 files that needed replacing? It was carvariations.meta, vehicles.meta and another one I can't remember. Had to restore these because siren lights showed broken artifacts and disappeared. Overall it was a great truck.
STUNNING AND BEAUTIFUL!
Great initiative, feels like this car was missing from GTA. It reminds me of the Rolls Royce Merlin, a very long car with a V12.
@XiDaN You have to download it first from the link in the description. The current file is a handling replacement.
Does this spawn the Cayo Perico guns? Very good initiative.
@ikt I see your point, I will create adequately large mod packs in the future when I get new ideas.
I will round up at least 3 handling files from similar vehicles together next time if it is required, but I'm afraid too many together might introduce confusion regarding installation and updates. Would packages of 3 be acceptable / more practical?