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  • 97b801 image

    @BlyEverest that's cool you've figured that out. Have fun =)

    23 de septiembre de 2024
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    @BlyEverest Hi.

    1) What is the game build you are playing on?

    2) What version of ScriptHookVDotNet have you installed? Stable version or nightly? If it's the latter - what exact version of nightly build are you using?

    3) Have you installed the ScriptHookVDotNet completely? (Complete installation means you have to install all these files from SHVDN archive: ScriptHookVDotNet.asi, ScriptHookVDotNet.ini, ScriptHookVDotNet2.dll, ScriptHookVDotNet3.dll)

    4) Have you installed the exact version of LemonUI mentioned in the REQUIREMENTS section?

    5) Give me your ScriptHookVDotNet.log. You can paste it's contents to service like https://paste.rs/web for example and share the link.

    23 de septiembre de 2024
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    @theblack6king It's not supposed to have such feature. The mod does exactly what the description says - 1 parking space for 1 vehicle so the saved car will always be in a selected location. For multiple saving spots use garages or persistence mods I've mentioned above.

    22 de septiembre de 2024
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    @John236 well it seems like your game loads slower than it supposed to and the texture dictionary is still not loaded at the time the mod checks the .ytd availability. I gave the mod 2000 milliseconds of waiting time to check if the .ytd is installed. Do you have a discord so I can give you a tweaked version with an extended waiting time?

    23 de agosto de 2024
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    @John236 It's good that everything works for you. But what was the problem after all? Does the "INTERNAL" rendering mode in the settings menu is now available for you?

    23 de agosto de 2024
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    @John236 Try to reload the script mods after the game is fully loaded and tell me if you get the "welcome" message after that. If not, it means that you haven't install the .ytd file properly. The "not good" message cannot be shown up everytime you load the game (as you said) because it shows only after 24 hours (real time) since the last time the message was displayed.

    23 de agosto de 2024
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    @bw3123 I have no plans to add any additional features to to the mod anytime soon. Besides I'm ok with the current reticle. Maybe somewhere in a pretty distant future I will add a rounded reticle for shotguns and perhaps even "themes" option whith the theme sets of the reticles inspired by the games I like (MGSV, Uncharted 4). Or maybe not - I don't know.

    >can you make it disappear automatically when aim down sight

    It already disappears when you aiming down the sights IF you play with a vanilla FOV values. If you play with modded (wider) FOV values then it won't disappear. I mentioned this thing in the "KNOWN ISSUES" section in the description. There's nothing I can do because I haven't found a native function that returns "true" when you're aiming down the sights. So I had to use a vanilla FOV values as a trigger for the reticle to disappear.

    20 de agosto de 2024
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    @JoyLucien I used SHVDN3 class "CustomSprite" which uses ScriptHookV method "DrawTexture" but with additional math.
    Here's an example of the code of how to draw custom sprites using SHVDN3:

    https://drive.google.com/file/d/1tRHQsAgrMP78pup7X8sQe3cxnTpyjFF2/view?usp=sharing

    This code will draw in the top-left corner of your screen an image called "YourImage.png" (no matter what resolution) located in your scripts folder when you press and hold the "Space" key on your keyboard. Download the file "DrawSpriteExampleSHVDN.3.cs" and put it in your "scripts" folder, then rename any .png image to "YourImage.png" and put it also in the "scripts" folder. Load the game and hold "Space" key to draw an image.

    20 de agosto de 2024
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    @JoyLucien Hi. No, the bitmaps on the hard drive cannot be used as a textures (you can't use these images to retexture 3D objects in the game). They are used as a sprites which are overlay-drawn on the screen by ScriptHookV using directX. ScriptHookV calls them "textures" though (but they are not).

    20 de agosto de 2024
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    @Michael21107 Hi! There's a direct link to LemonUI.SHVDN2 archive in the REQUIREMENTS section. You simply click on the link and the file starts downloading. There's no point in putting the lib files in my archive as long as they are available on the author's official page.

    15 de agosto de 2024