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@V8Enthusiast It's a great script. There's a lot of polish that went into this while a lil rough in minor areas. Unfortunately, it crashes when nearing a garage or dealership too fast. It's very inconsistent in its performance, like your other script, Los Santos Underground. It even has similar crash notes:
[15:32:15] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Garage.Dealership.SetUpDealership()
at Garage.Dealership.Update()
at Garage.Main.onTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[15:32:15] [ERROR] The exception was thrown while executing the script Garage.Main from "F:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\Garages&Dealerships.dll".
[15:32:15] [WARNING] Aborted script Garage.Main.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
[15:47:14] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at FastNFurious.Main.LoadCarMeetCars()
at FastNFurious.Main.onTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[15:47:14] [ERROR] The exception was thrown while executing the script FastNFurious.Main from "F:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\LSUnderground.dll".
[15:47:14] [WARNING] Aborted script FastNFurious.Main.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
Amazing 👏🏿
@ScuderiaSwiss What you're looking at is the vehicle's file entry name in likely OpenIV. What you'll have to do is open the model in a model editing software, like Zmodeler, and edit the name that way.
@ChargedKILO Finally tried it out myself. It's a amazing alternative to editing ymaps and scenario ymt. I do wonder, do you have any plans about vehicles despawning when traveling too far from their origin? Also, I actively make sure certain props are dynamic when I save the xml file, but they always appear static when loaded by the script. Do you know why that is?
I always appreciate the addition of DRL on vehicles. Nice work 👍🏿
I know you didn't have intentions of making a Menyoo version of the script. I applaud you for taking the time to do so.
Finally, everyone will know what it's like to play GTA on my system
@SuleMareVientu The do-it-all script gets updated. Thanks for sharing Sule 👍🏿
@HKH191 You're totally right. I'm sorry, I thought I was up to date. 👍🏿
@HKH191 The script for the most part is working as intended. I've noticed a small issue with the Eclipse Blvd Garage exterior tho. Enabling it using your script causes LOD to be improperly loaded in the area. Beyond that, the downtown construction lifts still don't seem to be working.
https://ibb.co/B2xtjZXG
https://ibb.co/0kwPgHX
https://ibb.co/mr0vr36n
https://ibb.co/BVQqNwFH