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Needs to be modular. Blood effects are amazing but not amazing enough to bear all the other unecessary crap this mod brings in.
It would be nice if it said in the description you needed the deer more to work.
@R3QQ Alright, thanks for the help =)
@R3QQ Thanks! That works great! Only one problem I found, was that it seems to override the trainer command for invincibility, meaning even if I enable invincibility via Enhaced Native Trainer, the character is able to die. The workaround I use for this is to disable Free Roaming whever I need invicibility, but wonder if there's a better method?
Would you not consider releasing the passive vehicle interactions (entering vehicles as a passenger/seat switching/nearby ped calling) as a seperate mod?
I can't seem to change the ragdoll time, even with the online editor. I want to set it to 10 seconds, to discourage getting shot, but when I set the
RagdollTimeHealth=10
RagdollTimeArmor=10
RandomHealthTime=false
the character still gets up in way less than 10 seonds. Could you help me here?
Great, but it is missing some weapons from the Native Trainer, such as the stockless AK or folding knife.
Great designs, but whenever I get shot in these, there would be no blood drawn on the shirts. I suppose this is intentional to not ruin the images, but I would prefer to have visible wounds after a gunfight. Could you release a version like that too?