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  • Default

    @Skysder Also, the absence of Police Riot for some reason has been an issue for me even in the previous version, I just forgot to mention it. The drag race was working fine in the last version though and the new modded muscles spawn naturally.

    hace 18 horas
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    I think it would be better if the cannons fire HE rounds, but overall a really nice AFV to mess about with, perfect for dealing with planes thanks to its gun elevation.

    hace 18 horas
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    @Skysder I think it may have something to do with the Map Fixes mod I once installed, I had to reinstall my entire Mods folder at one point and the leftover files may have caused interferences. I'll see what I can do about that.

    hace 18 horas
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    Not sure if others are having this issue but so far I discovered 2 minor issues:

    It seems that the police will no long use Police Riots to form roadblocks, in the original they were supposed to use them when you're using a lot of explosive weaponry.

    The drag race that takes place during night in the LS River seems to be broken too, the game is supposed to spawn a car from the Muscle Cars Modded and Muscle Cars Modded 2 model sets. But now only one of them spawns.

    hace 1 día
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    Can confirm the current version works 100%, no need for updates. I suggest just uninstalling the mod folder entirely if the game crashes still.

    27 de abril de 2024
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    @Skysder We can try but as far as I know, they can't be recreated 100%, because all source vehicles have a custom license plate which vehiclemodelsets.meta cannot control as far as I know, and some of these cars use rims that are not of their default wheel groups which is also something vehiclemodelsets can't do.

    I'll send them via discord but I can't see to use the link attached to your profile, it just says invalid.

    27 de abril de 2024
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    Also, a few potential mistakes I have discovered:

    The Rebla GTS cannot spawn normally because it's coded as "reblagts" in the popgroups.ymt file while it's actual internal name is just rebla.

    There is a vehicle called "dfq2" in popgroups.ymt that I have no idea which actual vehicle it correlates to in-game. I think it's just a typo and it's supposed to be the FQ 2 (fq2).

    The internal name of the Voodoo Custom is just "voodoo" and not "voodoo2", as a result it fails to spawn in the Armenian controlled salvage yard in El Burro Heights, the normal beater Voodoo will spawn there instead.

    26 de abril de 2024
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    I wonder if it's possible to implement the source vehicles from the Import/Export vehicle missions to spawn in specific locations like the modified cars in front of LS Customs. I managed to recreate all of them using Menyoo, but I don't know how to code them into the vehiclemodelsets.meta

    26 de abril de 2024
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    @Skysder I figured out why:
    Turns out there is no mp2023_2 folder in the dlc_patch folder to begin with so the game is not supposed to read the folder even if you put it there in the first place. You need to add this into the extratitleupdatedate.meta:

    <Item type="SExtraTitleUpdateMount">
    <deviceName>dlc_mp2023_02:/</deviceName>
    <path>update:/dlc_patch/mp2023_02/</path>
    </Item>
    Only then will the game actually read the folder.

    25 de abril de 2024
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    I think it's just that the game doesn't real the folder in the dlc_patch. Any method to fix that?

    25 de abril de 2024