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@writtninblood
Thanks for the quick verification :)
@CorpseGrinder @taomuonanga
Try my script, you might like it. Cheers :)
https://pl.gta5-mods.com/scripts/better-and-realistic-vehicle-options-with-control-v1-0-legacy-enhanced
@Aleks174 @FreezeCorleone @vadim20020072 @e1ndbaas @dama
Try my script, you might like it. Cheers :)
https://pl.gta5-mods.com/scripts/better-and-realistic-vehicle-options-with-control-v1-0-legacy-enhanced
@BC9205 @BeanEater69 @e1ndbaas
Try my script, you might like it. Cheers :)
https://pl.gta5-mods.com/scripts/better-and-realistic-vehicle-options-with-control-v1-0-legacy-enhanced
@Hapiee @writtninblood @akwuh @dvsdio
I'm currently working on uploading the new version v1.1. Please test it and give me feedback :)
Changelog v1.1:
- Fixed bugs, code cleanup and optimization
- Improved .ini file generation, appearance, and layout
- Added a new Prevent_Auto_Center_Steering option
- Added a new Use_Notification option
- Added a new Smooth_Recenter_Wheels option
- Added a new Lock_Steering_When_Engine_Off option
- Improved behavior and synchronization of brake light activation and deactivation when exiting and entering the vehicle
- Stop_Reversing_While_Braking_Forward renamed to Anti_Reversing_While_Braking_Forward
- Stop_Moving_While_Braking_Backward renamed to Anti_Moving_Forward_While_Braking_Backward
- Anti_Wanted_Music renamed to Extra_Option_No_Wanted_Music
- Anti_Flight_Music has been renamed to Extra_Option_No_Flight_Music
- Anti_Speech_While_Driving has been renamed to Extra_Option_Muted_Speech_While_Driving
- Extra_Option_Muted_Speech_While_Driving now only mutes the character's speech and pain sounds in the car, instead of all the people around them. This allows for better script optimization, and this was also planned from the beginning, but wasn't implemented correctly in version v1.0. Additionally, during important phone calls/missions and when two people are talking in the same vehicle, the character should still be able to speak – this will prevent us from accidentally losing important information.
- Maybe something else I'm not mentioning here and have forgotten about.
@3_Washing_Machines
Could you also add a way to save the value and position of the wheel turns to an additional .ini file so that after closing the game and loading it again, the vehicles will still have the wheel turns saved before closing the game?
e.g., the last 20 vehicles.
Thank you, I didn't know that.
That's good news.
@ikt
Thanks for another great update to your wonderful modification for Enhanced support.
InversePower and Adaptive Headlights are things I'm also looking forward to in the future.
Good luck!
@Hapiee @writtninblood @akwuh
Thank you very much!
@dvsdio
Honestly, my programming skills are poor/average. I'll write down this idea and try it out, no problem, but no promises.
I'm currently working on version v1.1 and will release it first, which I hope to have by the end of this week and this weekend as of this writing.
For example, I recently worked on hazard warning lights for the player's car after an impact, and AI/NPCs, along with a pulsating horn, but I didn't like the effect, so I gave up.
There are a few things that didn't work out, but there are still many cool things I'm planning, and I believe they'll be great. What I need is a lot of patience and time until I can get them done :)
What I care about is adding things that I personally find cool, useful, and work well, so I'd like it to be all-in-one, but high-quality—not a bunch of worthless content and weak solutions. This is my vision that I want to fulfill and I will always rely on it, but I will be very grateful for any critical comments, errors found and suggestions for new ideas and solutions :>