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  • Df5e9e censored avatar
    Comentario adherido

    Enhanced Native Trainer: Update 48
    • Added missing 1.57 vehicle previews.
    • Added the ability to toggle low-grip tyres on cars (thanks Sjaak)
    • Added a new “Track” wheel category
    • Re-added the ability for ENT to automatically find and apply the required despawn global used to prevent vehicles despawning (thanks Sjaak and Ikt for the original code).

    Contributions wholly thanks to @Slash_Alex:
    • Added a 'Drop Mine [HK + 1-6]' hotkey. Press the hotkey + 1-6 numbers to drop mines
    • Added an 'Open/Close Vehicle Door [HK + 1-6]' hotkey

    • Improved the 'Traction Control' option a bit. It works more realistic now

    Known Bugs:-
    • Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
    • Track wheels appear to duplicate their entries. There should be 30 rims, not 220.

    hace 4 horas
  • Df5e9e censored avatar

    When Alex and I have time to finish testing and writing the documentation. We both work full time jobs, and this is a hobby so we work on ENT when we can.

    Dropping bombs should be in ENT already.

    hace 16 horas
  • Df5e9e censored avatar

    The tint list uses in-game labels like most of the other car mods so that sounds like a localisation issue. The list in update 42 was hard-coded which would explain why the names are in the right order, but when I swapped from hard coded mod names to using R*'s own labels - I didn't change the order.

    Knowing R* they probably localised it backwards (instead of CMOD_WIN_1 being limo they broke the label order and made it light smoke instead instead). I'll look into it. Thanks for the report.

    hace 2 días
  • Df5e9e censored avatar

    @bombibebong @SergeDV555
    You would need to wait, yeah.

    @PT86 @DeadShowP
    The despawn global needs to be updated. It's in the latest version of ENT we're testing,

    hace 3 días
  • Df5e9e censored avatar

    ENT auto-finds any new vehicles for you (including custom ones) so all ENT versions > 46 auto-generate the vehicle categories etc for you.

    Really depends on how much time AB as, as this is just a hobby not a job. Most times it takes around a week, and others it can take 2.

    hace 5 días
  • Df5e9e censored avatar

    You'll need to wait for AB to update the scripthook before ENT works.

    Also make sure ENT's DLL and folder is in your GTA install folder (beside the .exe). The Scripthook goes in the same folder.

    hace 6 días
  • Df5e9e censored avatar

    Alex and I haven't really being doing much dev work with ENT due to real life work. ENT auto-updates the vehicle list so when new vehicles are added those will automatically appear in ENT (albeit without preview images until we add those). There will be an update for the latest game version, but I wouldn't expect any new features to be added I'm afraid.

    Are you using any mods which either change the weather or change the time cycles?

    16 de julio de 2021
  • Df5e9e censored avatar

    What do you mean?

    Go to %appdata%\GTAV Enhanced Native Trainer in a file explorer window and rename ent.db to something else. Relaunch the game and ENT will be reset.

    You're best asking in the related mod's comment section than here.

    14 de julio de 2021
  • Df5e9e censored avatar

    Download the Scripthook from and put the dinput8 and scripthookv.dll files into your GTA install folder. Download ENT and unzip the file contents into the GTA folder (so you'll see EnhancedNativeTrainer.asi as well as scripthookV.dll). Launch the game and ENT should run.

    ENT already enables the online radio stations if that's what you mean by MP music.

    Sounds like a mod conflict. JUST run ENT and see if the crash still happens. If it doesn't - add 1 mod back and repeat until it does.

    9 de julio de 2021
  • Df5e9e censored avatar

    That option should be under wheel type.

    1 de julio de 2021