4.672.072
4.238
4.672.072
4.238
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
Subido por primera vez: 8 de octubre de 2016
Última actualización: 18 de diciembre de 2024
Descarga más reciente: hace 1 minuto
All Versions
12.642 Comentarios
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
Subido por primera vez: 8 de octubre de 2016
Última actualización: 18 de diciembre de 2024
Descarga más reciente: hace 1 minuto
Enhanced Native Trainer: Update 55.0
Added:
* Added new Agents of Chaos peds & vehicle previews.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added the 'Agents Of Sabotage' DLC interiors
Fixed:
* Fixed a nasty bug in the 'Vehicle Indicators' feature.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
--------
If you're having issues with ENT crashing on start up - try loading JUST ENT and seeing if the crash continues. If it does you can turn off options using DB Browser to open up ENT's settings database -> Browse data -> feature enablements in the drop down and setting the respective value to 0 or 1.
You could also rename the DB and get ENT to make a new one.
You can find ENT's settings DB by putting the following into an explorer window:-
%appdata%\GTAV Enhanced Native Trainer
@vizual3d F4
The menu is opened by pressing the F4 button or RB+Y, which causes a conflict, so you need to assign a new button in ScriptHookVDotNet.ini - F6
@Slash_Alex Thanks!
@HvyMetal55 Same. Can't play with Mods anymore since december 2024. Tried the same ways like you. Nothing helped. Rockstar has finally killed the modding. That's it. They won...
@terminatingissue66 it worked for me up until last week when script hook released a new version.
The trainer is functioning well for me.
Destruction operative D10 from Um Date??Can't I summon the car police version? I can't see it anywhere
There's no modification to a police car even in the trainer tuning corner,,,
@LavenderEmpress
The GTA update was primarily Battleye/online related. No new SP content so ENT should still work.
I emphasise "should" because they're moving to the 'new' GTA version which will break pretty much all SP mods.
⚠ "No Whistling For Taxi" option does not work no matter if it's ticked or not, my character still whistling for taxies.
@Zemanez If I remain on the current game version, which is now called "legacy", I think I can keep my mods working, right? I heard the new 04.March. update gonna be optional, but players who keep the old ("legacy") version gonna be unable to play with who updates to the new version.
@terminatingissue66 My game is manually downgraded to 1.0.3411.0 from 12.December.2023, it was a difficult process which took ~2-2½ days for me to get my game working again.
@Zsombor_99
If R* don't do anything dumb - that's the hope, yeah. ENT and other current mods should continue to work in legacy. There's a huge amount of changes with the 'new' GTA (from compiler differences to how the rpf's are handled) which means existing mods will not work at all and may not for a while.
@Zemanez Yeah it got fixed by actually disabling battleeye manually rather than using the args.txt file.
Also are you updating ent for pc enhanced?
@Zemanez Today, GTA 5 Enhanced version have came out. I was wondering if you can update your trainer for the Enhanced version compatibility. It'll be great if you can update this awesome trainer since I've used this a lot in the past.
@Zemanez The enhanced version of GTA5 has been released. When will the menu be updated? Support the new enhanced version of GTA5
It's going to be a minute before this menu will be updated. Especially since the scripthook for the Enhanced has not released yet.
Funciona en gta v enhanced??????????
@LavenderEmpress Yeah, this is exactly why I afraid of the new "enhanced" game version despite it looks so much better! 😐
Are you going to update this to work with GTA V Enhanced?
definetly not working
neither simple trainer.
waiting for script hook update
@TheWatchfulObserver @Max23 @a012345 @SECTIS @LavenderEmpress We are waiting for the Scripthook Enhanced edition version to be released as it's required for ENT to work. Even when it's out we'll have to test ENT for compatibility thoroughly to make sure it works properly as the game engine has been reworked a lot by R*. It will take some time.
how do i add more mods cars??