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nj5050
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  • 6aed96 img 1674512014348

    @Praetorian Great to hear & thanks for your honest feedback.

    P.s. don't forget about my other complimentary mod that supports this Army mod, called "Airforce Intercept When Wanted".

    https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support

    hace 2 días
  • 6aed96 img 1674512014348

    @JDBADMAN101 if there is indeed a flying vehicle next to BG after game player enters into one themself, with emphasis on the seats already being full, then yes that logic works great.

    The other point I made about supplying the BG a flying vehicle (thats next to game player), is similar to the above statement made, but done in a real-time moment, like when there is only plane & only player enters it & then few moments later, player spawns a second plane/helicopter. Thats when the BG would take the cue & enter that flying vehicle & depart/follow the game player upon there take off.

    hace 2 días
  • 6aed96 img 1674512014348

    @Praetorian Great to here & thanks for your honest feedback.

    P.s. don't forget about my other complimentary mod that supports this Army mod, called "Airforce Intercept When Wanted".

    https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support

    hace 2 días
  • 6aed96 img 1674512014348

    @jizzlefoshizzle Hi there, if you're seeing soldiers (I assume this is what you're seeing) on thruster packs, then yes that is part of the Army Spaceforce division, & they will target & shoot at you when you're in a flying vehicle (such as your jet).

    If you wish to disable the Spaceforce division, then simply locate the top part of the Army script called "Wanted Tick" & apply an Apostrophe ( ' ) in front of the dispatch division names & that should do it & you don't need to delete anything, just remove the apostrophe if you want them back in the game again. See example below.

    Dim IsInAir As Boolean = Game.Player.Character.IsInAir OrElse Game.Player.Character.IsInFlyingVehicle
    Dim Flag22 As Boolean = IsInAir
    If Flag22 Then

    ' Me.Airforce_Spaceforceselect()

    UI.Notify("~o~US SpaceForce Operatives ~w~Have Now Been Dispatched Throughout The Skies Of Los Santos, To Intercept ~r~Wanted Suspect.", False)
    End If

    hace 2 días
  • 6aed96 img 1674512014348

    @JDBADMAN101 Well you're correct in your assumption, but what I'm directing at is something a little more specific for bodyguards who are dealing with flying vehicles, especially if game player enters into one themselves, while BG are nearby. Its not like there going to go search for the nearest plane to hijack or anything, thats why I mention a very few case scenario's where they just standby in idle mode, or await for a flying vehicle to be given to them directly by game player.

    After which case,the BG would have several more task options provided them, to either follow game player while there in their own flying vehicle, to escort game player in a defensive or passive manner or just follow a waypoint given & patrol that area until further instructions.

    hace 3 días
  • 6aed96 img 1674512014348

    @Praetorian Thats correct.

    You'll find two Army v2 versions (one for SHVDN nightly & the other for non-nightly users).

    hace 3 días
  • 6aed96 img 1674512014348

    @Praetorian No there is no solution for the Army.vb version, it still uses regular SHVDN 3.6 & below.

    However I was able to devise a way around this problem slightly, by creating a dll format version for the "Basic edition" only. Though the only downside is, you're not able to add/remove edit anything from the mod, because its all hard-coded. Only the vb (visual basic lang.) format vesions will permit you full editing of the mod.

    hace 3 días
  • 6aed96 img 1674512014348

    @JDBADMAN101 Well following should entail a command for specific types of following. Say I enter jet fighter with one seat, then this would render them null from flying any object until a specified flying vehicle is provided,.

    Now to make matters more logical & interesting, if game player enters a Helicopter or jet, then a task command to the bodyguard should be given to enter a provided Heli or jet, or for them to just standby & do nothing until further instructions. When bodyguard does have a supplied flying vehicle than thats when further tasks can be given to them to escort, defend or just follow player flying vehicle, with/without enemy response engagement.

    As for jumping out of planes with bodyguards, they should just mimic the steps the game player takes when existing a flying vehicle.

    hace 3 días
  • 6aed96 img 1674512014348

    @Ad1xmohd Installation is extremely simple.
    1) Download mod file 2) place both Airforce intercept.dll & Airforce Intercept.ini files directly into your GTA5 "Scripts" folder & thats it.

    2) Just add your jet plane models you'd like to see spawn in Airforce Intercept.ini settings file, under "Model=". There's already two jet models entered there already, you can replace them with your own dlc models or add more jet models (up to 5) & the "numJet3", "numJet4", & "numJet5", below this, is were you would put the number of those jets you'd like to see spawned when player is at those "Wanted Levels" like 3-stars or 4-stars etc... (upto 8 max recommended, but 2-3 is the avg).

    Example:
    model=Titan,hydra,lazer <----make sure you separate the models with a comma & keep them close without no spaces.
    num3JetWanted= 1
    num4JetWanted= 2
    num5JetWanted= 5

    hace 3 días
  • 6aed96 img 1674512014348

    @meumeuh007 Also you can delete the prior test trial dll mod I sent you, this latest Army v2.dll release has a small few added updates to it.

    hace 4 días