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@guelo000 the limit of objects is 2048, you could increase it but I suppose the limit is there for a reason
If you want to test with a higher number of objects and can't build it yourself, open an issue in https://github.com/oldnapalm/MapEditor/issues and I will build a test version for you.
@Losthegamer01 available vehicles are determined in the race file, they will be all the same only if the race was designed as such.
@donlino32 try version 2.15
@charles10241 use https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter
@V3ry_H1GH actually this is an update to a 2015 mod by @Guadmaz (uploaded with their permission), the original mod has a lot more downloads.
Thanks for the video, very nice!
Check these stunt races (from GTA Online), they don't work with AI opponents (were made for the GTACoop multiplayer mod) but they work in Community Races and are very nice to ride against your ghost https://www.gta5-mods.com/scripts/coop-stunt-races
@gta5testya I never worked on a map for longer than a few minutes, so the rotation bug after many saves never happened to me. I have seen the camera bug a few times, but didn't investigate it.
@gta5testya I found the problem, the thing is I always used Map Editor with an external mod attached (Community Races) so the error never occurred to me. Please try this https://github.com/oldnapalm/MapEditor/files/7365319/MapEditor.zip
@gta5testya did you use NativeUI 1.9 with MapEditor 2.14? Please post the full log file.
@gta5testya MapEditor uses ScriptHookVDotNet v2 (this release was built using 2.10.13 which is the same version included with 3.3.2). NativeUI version used is 1.9 (included in the zip), if you are using 1.7 that may be the problem. If it still doesn't work, please post your log file with error.
@donlino32 it should work with the NativeUI included in the zip and latest ScriptHookVDotNet. Please post your log file with error.