BMW M3 / M4 S58 I6 Engine Sound [OIV Add On / FiveM | Sound] 1.0
8.167
52
8.167
52
Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 2 months early access to 1 or 2 sound mods per month! For January 2024, I offer a Toyota Prius Hybrid I4 and a Subaru Legacy EJ255 F4.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Quality vehicle modding brought to you by [GTS] Garage Team Spirit https://discord.gg/zhVKnzvug3
In the name of family.
== Mod Info ==
BMW S58 I6 v1.0
Commissioned by: personal project
Special notes: n/a
Changelog:
N/A
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - DAT/REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - Forza Motorsport/Horizon series sample extraction
Sources:
Playground Games (Forza Horizon 5) - Engine & Exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Recommended to use on: https://en.wikipedia.org/wiki/BMW_B58#S58
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq70bmws58" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 2 months early access to 1 or 2 sound mods per month! For January 2024, I offer a Toyota Prius Hybrid I4 and a Subaru Legacy EJ255 F4.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Quality vehicle modding brought to you by [GTS] Garage Team Spirit https://discord.gg/zhVKnzvug3
In the name of family.
== Mod Info ==
BMW S58 I6 v1.0
Commissioned by: personal project
Special notes: n/a
Changelog:
N/A
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - DAT/REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - Forza Motorsport/Horizon series sample extraction
Sources:
Playground Games (Forza Horizon 5) - Engine & Exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Recommended to use on: https://en.wikipedia.org/wiki/BMW_B58#S58
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq70bmws58" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Subido por primera vez: 9 de enero de 2024
Última actualización: 9 de enero de 2024
Descarga más reciente: hace 2 horas
7 Comentarios
Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 2 months early access to 1 or 2 sound mods per month! For January 2024, I offer a Toyota Prius Hybrid I4 and a Subaru Legacy EJ255 F4.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Quality vehicle modding brought to you by [GTS] Garage Team Spirit https://discord.gg/zhVKnzvug3
In the name of family.
== Mod Info ==
BMW S58 I6 v1.0
Commissioned by: personal project
Special notes: n/a
Changelog:
N/A
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - DAT/REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - Forza Motorsport/Horizon series sample extraction
Sources:
Playground Games (Forza Horizon 5) - Engine & Exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Recommended to use on: https://en.wikipedia.org/wiki/BMW_B58#S58
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq70bmws58" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 2 months early access to 1 or 2 sound mods per month! For January 2024, I offer a Toyota Prius Hybrid I4 and a Subaru Legacy EJ255 F4.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Quality vehicle modding brought to you by [GTS] Garage Team Spirit https://discord.gg/zhVKnzvug3
In the name of family.
== Mod Info ==
BMW S58 I6 v1.0
Commissioned by: personal project
Special notes: n/a
Changelog:
N/A
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - DAT/REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - Forza Motorsport/Horizon series sample extraction
Sources:
Playground Games (Forza Horizon 5) - Engine & Exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Recommended to use on: https://en.wikipedia.org/wiki/BMW_B58#S58
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq70bmws58" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Subido por primera vez: 9 de enero de 2024
Última actualización: 9 de enero de 2024
Descarga más reciente: hace 2 horas
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how do i put the engine sound on a car?
@Rava4226 it's explained in the readme..
mods/update/update.rpf/comon/data/levels/gta5?
Could you please make a snore for the audi rs7 2021 I would really like it
Please make a engine mod for the S7 7.0L V8 twin-Turbo > https://www.youtube.com/watch?v=iy1SVNcCI80
Sounds Cool!!