SCAR-H 4.0
83.532
428
83.532
428
Well I was disappointed in the 2d rails of the payday 2 scar-h so I used the model from battlefield 4, I know, I know there's already a model from bf4 but in order to keep originality I re-textured it to look like the one from payday 2 and an additional texture that stays 100% true to the payday 2 one, and edited the iron sights to make them more similar to the scar-h from payday 2 as well.
I'm proud of the drum mag since treyarch decided to cut 1/3 of it I'm guessing for optimization (60fps on ps3 explained :P) so I had to remodel it from the little that was left (and uv map it) first time doing something like that so tell me what you think. Maybe in the future I can model my own attachments to not waste time looking for some through the internet :P
Features:
Animated
Custom default magazine
Custom extended magazine*
No changing to original gun from a distance bug
Accurate iron sights
Re-texture stays true to the one from PAYDAY 2
2k A8G8R8B8 textures (_hi.ytd for resource management)
Update 4.0:
Scope, flashlight and muzzle flash in the right positions
Update 3.0:
Remodeled the drum mag, now it's higher poly, see screenshot 2
Note:
The drum mag replaces the extended mag instead of drum, this was done for some people who wanted to buy it on ammunation in sp and don't have a trainer.*
Assets: DICE, Treyarch (and partially me).
Replaces Special carbine
Note from metroidguy:
I'd really appreciate a donation to be able to pay for the monthly zmodeler subscriptions to keep bringing awesome content to you guys! As many may not now zmodeler is the program used to make cars, weapons and such, the downside is that it's payware so you have to pay a monthly fee in order to keep on bringing content so any donation helps! :)
I'm proud of the drum mag since treyarch decided to cut 1/3 of it I'm guessing for optimization (60fps on ps3 explained :P) so I had to remodel it from the little that was left (and uv map it) first time doing something like that so tell me what you think. Maybe in the future I can model my own attachments to not waste time looking for some through the internet :P
Features:
Update 4.0:
Scope, flashlight and muzzle flash in the right positions
Update 3.0:
Remodeled the drum mag, now it's higher poly, see screenshot 2
Note:
The drum mag replaces the extended mag instead of drum, this was done for some people who wanted to buy it on ammunation in sp and don't have a trainer.*
Assets: DICE, Treyarch (and partially me).
Replaces Special carbine
Note from metroidguy:
I'd really appreciate a donation to be able to pay for the monthly zmodeler subscriptions to keep bringing awesome content to you guys! As many may not now zmodeler is the program used to make cars, weapons and such, the downside is that it's payware so you have to pay a monthly fee in order to keep on bringing content so any donation helps! :)
Subido por primera vez: 26 de julio de 2015
Última actualización: 3 de abril de 2018
Descarga más reciente: hace 6 horas
137 Comentarios
More mods by metroidguy:
Well I was disappointed in the 2d rails of the payday 2 scar-h so I used the model from battlefield 4, I know, I know there's already a model from bf4 but in order to keep originality I re-textured it to look like the one from payday 2 and an additional texture that stays 100% true to the payday 2 one, and edited the iron sights to make them more similar to the scar-h from payday 2 as well.
I'm proud of the drum mag since treyarch decided to cut 1/3 of it I'm guessing for optimization (60fps on ps3 explained :P) so I had to remodel it from the little that was left (and uv map it) first time doing something like that so tell me what you think. Maybe in the future I can model my own attachments to not waste time looking for some through the internet :P
Features:
Animated
Custom default magazine
Custom extended magazine*
No changing to original gun from a distance bug
Accurate iron sights
Re-texture stays true to the one from PAYDAY 2
2k A8G8R8B8 textures (_hi.ytd for resource management)
Update 4.0:
Scope, flashlight and muzzle flash in the right positions
Update 3.0:
Remodeled the drum mag, now it's higher poly, see screenshot 2
Note:
The drum mag replaces the extended mag instead of drum, this was done for some people who wanted to buy it on ammunation in sp and don't have a trainer.*
Assets: DICE, Treyarch (and partially me).
Replaces Special carbine
Note from metroidguy:
I'd really appreciate a donation to be able to pay for the monthly zmodeler subscriptions to keep bringing awesome content to you guys! As many may not now zmodeler is the program used to make cars, weapons and such, the downside is that it's payware so you have to pay a monthly fee in order to keep on bringing content so any donation helps! :)
I'm proud of the drum mag since treyarch decided to cut 1/3 of it I'm guessing for optimization (60fps on ps3 explained :P) so I had to remodel it from the little that was left (and uv map it) first time doing something like that so tell me what you think. Maybe in the future I can model my own attachments to not waste time looking for some through the internet :P
Features:
Update 4.0:
Scope, flashlight and muzzle flash in the right positions
Update 3.0:
Remodeled the drum mag, now it's higher poly, see screenshot 2
Note:
The drum mag replaces the extended mag instead of drum, this was done for some people who wanted to buy it on ammunation in sp and don't have a trainer.*
Assets: DICE, Treyarch (and partially me).
Replaces Special carbine
Note from metroidguy:
I'd really appreciate a donation to be able to pay for the monthly zmodeler subscriptions to keep bringing awesome content to you guys! As many may not now zmodeler is the program used to make cars, weapons and such, the downside is that it's payware so you have to pay a monthly fee in order to keep on bringing content so any donation helps! :)
Subido por primera vez: 26 de julio de 2015
Última actualización: 3 de abril de 2018
Descarga más reciente: hace 6 horas
Check out Dallas' mask here!: https://www.gta5-mods.com/player/payday-2-dallas-mask
For other people concerning about the vanilla weapon,if u all have updated GTA V 1.41 or greater,u can apply the luxury skin for the weapon that has improved vanilla model.That luxury skin in game has the exact same model of vanilla weapon that automatically applies if u apply the skin except it looks quite,exquisite or rich.Thus having two weapon model in same category.
Is the gun sound the same as in the video link. https://youtu.be/5KBmHm2H6is
is this for the carbine rifle?
Where do I install this?
i made a hud icon for it by using one of gtas unused weapon hud icons that look like a scar h
Hi, the flashlight is pushing forward and backward constantly when firing
Hey i made this weapon into an addon! are you ok if i post it while giving you credit for the model. or otherwise you can have the files and upload them yourself, i dont mind eitherway.
I did the same as in the manual and it doesn't work ://
Can you put a normal extended mag?
May I suggest you make Lucas Botkin's 13.7" BCM Rifle as a replace of the Carbine Rifle :)
https://www.deviantart.com/madmonty98/art/Lucas-Botkin-s-Bravo-Rifle-687876210
Good work, I used it for nearly 2 years and it still one of my favourite guns
one of the scope does work properly
^ Same. The holo sight for the Scar doesn't line up properly at all when in first person.
I coming back here after 2 years, great job :)
metroidguy how do i unistall it
As a Belgian, I can tell that I liked this weapon a lot!!
How would I add this to fivem?
Once more, there isn't a single weapon mod in existence that has a working first person scope. Why the fuck is that?
Ok one problems here, if you replace mag file, this mag file replace special carbin and heavy rifle
hi can you make this as addon weap please?