Sledge Hammer - Realistic Damage
5.705
92
5.705
92
This modification will replace the baseball bat with a Sledge Hammer!
Now with Realistic Damage!
There are more MODEL MODS to come!
How to install: Sledge Hammer
1. Start OpenIV
2. Go to Grand Theft Auto V / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / models / cdimages / weapons.rpf
3. Replace w_me_bat.ydr and w_me_bat.ytd
4. Enjoy!
How to install: Damage
1. Start OpenIV
2. Go to Grand Theft Auto V / update / update.rpf / common / data / ai
3. Replace weapons.meta
4. Enjoy!
Now with Realistic Damage!
There are more MODEL MODS to come!
How to install: Sledge Hammer
1. Start OpenIV
2. Go to Grand Theft Auto V / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / models / cdimages / weapons.rpf
3. Replace w_me_bat.ydr and w_me_bat.ytd
4. Enjoy!
How to install: Damage
1. Start OpenIV
2. Go to Grand Theft Auto V / update / update.rpf / common / data / ai
3. Replace weapons.meta
4. Enjoy!
Subido por primera vez: 16 de junio de 2015
Última actualización: 17 de junio de 2015
Descarga más reciente: hace 1 día
51 Comentarios
More mods by THE_GTA_KING:
This modification will replace the baseball bat with a Sledge Hammer!
Now with Realistic Damage!
There are more MODEL MODS to come!
How to install: Sledge Hammer
1. Start OpenIV
2. Go to Grand Theft Auto V / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / models / cdimages / weapons.rpf
3. Replace w_me_bat.ydr and w_me_bat.ytd
4. Enjoy!
How to install: Damage
1. Start OpenIV
2. Go to Grand Theft Auto V / update / update.rpf / common / data / ai
3. Replace weapons.meta
4. Enjoy!
Now with Realistic Damage!
There are more MODEL MODS to come!
How to install: Sledge Hammer
1. Start OpenIV
2. Go to Grand Theft Auto V / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / models / cdimages / weapons.rpf
3. Replace w_me_bat.ydr and w_me_bat.ytd
4. Enjoy!
How to install: Damage
1. Start OpenIV
2. Go to Grand Theft Auto V / update / update.rpf / common / data / ai
3. Replace weapons.meta
4. Enjoy!
Subido por primera vez: 16 de junio de 2015
Última actualización: 17 de junio de 2015
Descarga más reciente: hace 1 día
@Elliott2 Go here to learn how to -->http://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/
Go here for the software -->http://www.autodesk.com/products/3ds-max/overview
Thank you very much!
Can't wait for the Katana!!!
The model is very proud, I appreciate this model.
@THE_GTA_KING When I load to an other save game crashes how can I fix this?
@EL_Greco Someone had a similar problem, I am unsure of a fix at the moment. You could check to see if you have any other weapon mods installed or mods that may be conflicting. I apologize for the inconvenience.
@THE_GTA_KING Try to change the bat.ytd file
@EL_Greco OpenIV > enable Edit Mode > double click the bat.ytd file > Properties > then change the pixel format from DXT5 to DXT1 > click OK
@THE_GTA_KING Yes finaly now it works fine
@THE_GTA_KING Is there any way you can make Michael's axe usable, if you don't know what axe i'm talking about there is an axe inside to the right when you enter Michael's home garage and also some other weapons
@THE_GTA_KING Can you add an icon for the weapon wheel?
@EL_Greco I will add in a future update
@THE_GTA_KING ok
@THE_GTA_KING Can you also plz send me a backup of weapons.meta if you can?I made backups but I have 4 weapons.meta files and dont know which is the original.
thanks
hello modders can you help me please when i try to use this mod it didn't work i follow your instruction but when ingame its just thesame weapon it didn't change sorry for bad english im a filipino :) it would ignore me please
im newbie here please help!?
My Sledgehammer doesn't show, any help?
@THE_GTA_KING can we just get the lines of the weapons.meta that apply to the sledgehammer, and not the mile long of other differences yours has to default?
This is model from Postal III?