Offshore Oil Facility
3.336
52
3.336
52
Offshore Oil Facility
Design by IamMistahWolf
Congratulations! You are now a prime investor, executive or employee of Infinity Group's fully operational 'Offshore Oil Facility!' Now that the bidding wars for drilling rights off the Northwest Coast of San Andreas near Paleto Bay are over, Infinity Group is welcoming new hires , middle-management and investors as Infinity Group safely pulls the last dredges...uh, considerable amount of the state's oil resources. Also Infinity Group is on the cutting edge of R&D for 'clean and sustainable energy resources and technology.'So while Infinity Group employees are hard at work 'making the oil flow' for the thirsty cars, trucks and airplanes keeping the state's economy rolling, Infinity Group is hard at work developing new and promising energy technology. This is the best time to come aboard to make a good living and help sustain and expand the state's 'economic power!'
Whether traveling by air or sea, Checking in is a breeze! If coming by sea, you'll land at the dock, climb the ladder and pass the Dive Locker, then take the stairs to the 'Secure Research Deck.' Don't get too nosey when checking in with the guards. You'll need 'clearance' to enter that part of the facility! Take the elevator up to the 'Common Deck' and you'll be directed to the Main Office. VIP's and employees with high clearance will come by air and land on the Common Deck Helipad. You will check-in at the Common Deck Guard Station before heading to the Main Office.
All employees and executives will find a good meal in the 'Dining Container'. Overnight workers and shift managers can grab some shut-eye in the 'Sleeping Container'or the 'Executive Room' in the Main Office's Trailer. Lastly, Overnight employees can take time to study or attend quick meetings in the 'Silver Trailer' and watch TV in the 'Common Break Room' inside the Main Office Trailer or in the Dining Container. Medical Services are available for emergencies for employees cleared for the Secured Research Deck only!
So whether you come to work as a Diver, Machinist, Med Tech, Cook, Pilot or any of the many other great job opportunities available, You'll start your 'journey' ashore at the Pelido Pennisula Dock. We look forward to you helping to enrich the company! Remember, a contract with Infinity Group...lasts forever!
Requirements:
Menyoo
OIV
Map Builder Discovery
Increased Props [Addon-Props]
No Boundary Limits*
Installation:
Place the Offshore Oil Facility XML file into Menyoo's 'Spooner Folder'.
Known Bugs:
None
Note:
This is a hefty build, so expect a noticeable drop in framerates. It may be too much for underpowered computers so be advised. There is only one teleport and that is for the Main Office Trailer. Just walk up to it and you'll enter the facility. To 'turn on the lights' inside the Main Office Trailer, you'll need to turn on the lights for all the 'Panto' cars in the entity database. Or activate Spooner and go outside the interior, select each car and manually turn their lights on. Until somebody comes up with a way to get prop lights to stay on inside an MLO shell, this what we got. All other doors work.
The entire map is AI friendly. To have bodyguards follow you on dives, you can use Simple Trainer, Enhanced Native Trainer or 'Player Companion'(not sure about that one.) To get AI to swim underwater with you using 'ST', get your Bodyguard into the water, dive and then 'teleport' them to you. Since this is outside of the navmesh, your bodyguard will follow you long as you're underwater. Using ENT, your bodyguard will follow you underwater. It looks odd, because you're dragging them along and they don't 'dive swim'.
You absolutely need to have 'No Boundary Limits' for this map! You 'might' be able to fly to it without 'NBL', but your boat will sink and you'll get 'sharked' to death! Set all the limits in the .INI to 'True' and the 'Depth Limit' to '9999' so you can take submersibles below the game's floor limit.
WARNING: Just like any real Industrial Environment, there are 'dangers' present at this facility. Exercise extreme caution when poking your nose where you shouldn't!
Enjoy!
__________
DO NOT MAKE CHANGES AND OR UPLOAD THIS MAP AS YOUR WORK! Do give proper credit in your videos, print and online presentations. Link to this page on 5mods, youtube, discord or any other online medium.
Design by IamMistahWolf
Congratulations! You are now a prime investor, executive or employee of Infinity Group's fully operational 'Offshore Oil Facility!' Now that the bidding wars for drilling rights off the Northwest Coast of San Andreas near Paleto Bay are over, Infinity Group is welcoming new hires , middle-management and investors as Infinity Group safely pulls the last dredges...uh, considerable amount of the state's oil resources. Also Infinity Group is on the cutting edge of R&D for 'clean and sustainable energy resources and technology.'So while Infinity Group employees are hard at work 'making the oil flow' for the thirsty cars, trucks and airplanes keeping the state's economy rolling, Infinity Group is hard at work developing new and promising energy technology. This is the best time to come aboard to make a good living and help sustain and expand the state's 'economic power!'
Whether traveling by air or sea, Checking in is a breeze! If coming by sea, you'll land at the dock, climb the ladder and pass the Dive Locker, then take the stairs to the 'Secure Research Deck.' Don't get too nosey when checking in with the guards. You'll need 'clearance' to enter that part of the facility! Take the elevator up to the 'Common Deck' and you'll be directed to the Main Office. VIP's and employees with high clearance will come by air and land on the Common Deck Helipad. You will check-in at the Common Deck Guard Station before heading to the Main Office.
All employees and executives will find a good meal in the 'Dining Container'. Overnight workers and shift managers can grab some shut-eye in the 'Sleeping Container'or the 'Executive Room' in the Main Office's Trailer. Lastly, Overnight employees can take time to study or attend quick meetings in the 'Silver Trailer' and watch TV in the 'Common Break Room' inside the Main Office Trailer or in the Dining Container. Medical Services are available for emergencies for employees cleared for the Secured Research Deck only!
So whether you come to work as a Diver, Machinist, Med Tech, Cook, Pilot or any of the many other great job opportunities available, You'll start your 'journey' ashore at the Pelido Pennisula Dock. We look forward to you helping to enrich the company! Remember, a contract with Infinity Group...lasts forever!
Requirements:
Menyoo
OIV
Map Builder Discovery
Increased Props [Addon-Props]
No Boundary Limits*
Installation:
Place the Offshore Oil Facility XML file into Menyoo's 'Spooner Folder'.
Known Bugs:
None
Note:
This is a hefty build, so expect a noticeable drop in framerates. It may be too much for underpowered computers so be advised. There is only one teleport and that is for the Main Office Trailer. Just walk up to it and you'll enter the facility. To 'turn on the lights' inside the Main Office Trailer, you'll need to turn on the lights for all the 'Panto' cars in the entity database. Or activate Spooner and go outside the interior, select each car and manually turn their lights on. Until somebody comes up with a way to get prop lights to stay on inside an MLO shell, this what we got. All other doors work.
The entire map is AI friendly. To have bodyguards follow you on dives, you can use Simple Trainer, Enhanced Native Trainer or 'Player Companion'(not sure about that one.) To get AI to swim underwater with you using 'ST', get your Bodyguard into the water, dive and then 'teleport' them to you. Since this is outside of the navmesh, your bodyguard will follow you long as you're underwater. Using ENT, your bodyguard will follow you underwater. It looks odd, because you're dragging them along and they don't 'dive swim'.
You absolutely need to have 'No Boundary Limits' for this map! You 'might' be able to fly to it without 'NBL', but your boat will sink and you'll get 'sharked' to death! Set all the limits in the .INI to 'True' and the 'Depth Limit' to '9999' so you can take submersibles below the game's floor limit.
WARNING: Just like any real Industrial Environment, there are 'dangers' present at this facility. Exercise extreme caution when poking your nose where you shouldn't!
Enjoy!
__________
DO NOT MAKE CHANGES AND OR UPLOAD THIS MAP AS YOUR WORK! Do give proper credit in your videos, print and online presentations. Link to this page on 5mods, youtube, discord or any other online medium.
Subido por primera vez: 26 de octubre de 2021
Última actualización: 26 de octubre de 2021
Descarga más reciente: hace 1 día
30 Comentarios
More mods by iammistahwolf:
- Menyoo
257
3
1.0
Offshore Oil Facility
Design by IamMistahWolf
Congratulations! You are now a prime investor, executive or employee of Infinity Group's fully operational 'Offshore Oil Facility!' Now that the bidding wars for drilling rights off the Northwest Coast of San Andreas near Paleto Bay are over, Infinity Group is welcoming new hires , middle-management and investors as Infinity Group safely pulls the last dredges...uh, considerable amount of the state's oil resources. Also Infinity Group is on the cutting edge of R&D for 'clean and sustainable energy resources and technology.'So while Infinity Group employees are hard at work 'making the oil flow' for the thirsty cars, trucks and airplanes keeping the state's economy rolling, Infinity Group is hard at work developing new and promising energy technology. This is the best time to come aboard to make a good living and help sustain and expand the state's 'economic power!'
Whether traveling by air or sea, Checking in is a breeze! If coming by sea, you'll land at the dock, climb the ladder and pass the Dive Locker, then take the stairs to the 'Secure Research Deck.' Don't get too nosey when checking in with the guards. You'll need 'clearance' to enter that part of the facility! Take the elevator up to the 'Common Deck' and you'll be directed to the Main Office. VIP's and employees with high clearance will come by air and land on the Common Deck Helipad. You will check-in at the Common Deck Guard Station before heading to the Main Office.
All employees and executives will find a good meal in the 'Dining Container'. Overnight workers and shift managers can grab some shut-eye in the 'Sleeping Container'or the 'Executive Room' in the Main Office's Trailer. Lastly, Overnight employees can take time to study or attend quick meetings in the 'Silver Trailer' and watch TV in the 'Common Break Room' inside the Main Office Trailer or in the Dining Container. Medical Services are available for emergencies for employees cleared for the Secured Research Deck only!
So whether you come to work as a Diver, Machinist, Med Tech, Cook, Pilot or any of the many other great job opportunities available, You'll start your 'journey' ashore at the Pelido Pennisula Dock. We look forward to you helping to enrich the company! Remember, a contract with Infinity Group...lasts forever!
Requirements:
Menyoo
OIV
Map Builder Discovery
Increased Props [Addon-Props]
No Boundary Limits*
Installation:
Place the Offshore Oil Facility XML file into Menyoo's 'Spooner Folder'.
Known Bugs:
None
Note:
This is a hefty build, so expect a noticeable drop in framerates. It may be too much for underpowered computers so be advised. There is only one teleport and that is for the Main Office Trailer. Just walk up to it and you'll enter the facility. To 'turn on the lights' inside the Main Office Trailer, you'll need to turn on the lights for all the 'Panto' cars in the entity database. Or activate Spooner and go outside the interior, select each car and manually turn their lights on. Until somebody comes up with a way to get prop lights to stay on inside an MLO shell, this what we got. All other doors work.
The entire map is AI friendly. To have bodyguards follow you on dives, you can use Simple Trainer, Enhanced Native Trainer or 'Player Companion'(not sure about that one.) To get AI to swim underwater with you using 'ST', get your Bodyguard into the water, dive and then 'teleport' them to you. Since this is outside of the navmesh, your bodyguard will follow you long as you're underwater. Using ENT, your bodyguard will follow you underwater. It looks odd, because you're dragging them along and they don't 'dive swim'.
You absolutely need to have 'No Boundary Limits' for this map! You 'might' be able to fly to it without 'NBL', but your boat will sink and you'll get 'sharked' to death! Set all the limits in the .INI to 'True' and the 'Depth Limit' to '9999' so you can take submersibles below the game's floor limit.
WARNING: Just like any real Industrial Environment, there are 'dangers' present at this facility. Exercise extreme caution when poking your nose where you shouldn't!
Enjoy!
__________
DO NOT MAKE CHANGES AND OR UPLOAD THIS MAP AS YOUR WORK! Do give proper credit in your videos, print and online presentations. Link to this page on 5mods, youtube, discord or any other online medium.
Design by IamMistahWolf
Congratulations! You are now a prime investor, executive or employee of Infinity Group's fully operational 'Offshore Oil Facility!' Now that the bidding wars for drilling rights off the Northwest Coast of San Andreas near Paleto Bay are over, Infinity Group is welcoming new hires , middle-management and investors as Infinity Group safely pulls the last dredges...uh, considerable amount of the state's oil resources. Also Infinity Group is on the cutting edge of R&D for 'clean and sustainable energy resources and technology.'So while Infinity Group employees are hard at work 'making the oil flow' for the thirsty cars, trucks and airplanes keeping the state's economy rolling, Infinity Group is hard at work developing new and promising energy technology. This is the best time to come aboard to make a good living and help sustain and expand the state's 'economic power!'
Whether traveling by air or sea, Checking in is a breeze! If coming by sea, you'll land at the dock, climb the ladder and pass the Dive Locker, then take the stairs to the 'Secure Research Deck.' Don't get too nosey when checking in with the guards. You'll need 'clearance' to enter that part of the facility! Take the elevator up to the 'Common Deck' and you'll be directed to the Main Office. VIP's and employees with high clearance will come by air and land on the Common Deck Helipad. You will check-in at the Common Deck Guard Station before heading to the Main Office.
All employees and executives will find a good meal in the 'Dining Container'. Overnight workers and shift managers can grab some shut-eye in the 'Sleeping Container'or the 'Executive Room' in the Main Office's Trailer. Lastly, Overnight employees can take time to study or attend quick meetings in the 'Silver Trailer' and watch TV in the 'Common Break Room' inside the Main Office Trailer or in the Dining Container. Medical Services are available for emergencies for employees cleared for the Secured Research Deck only!
So whether you come to work as a Diver, Machinist, Med Tech, Cook, Pilot or any of the many other great job opportunities available, You'll start your 'journey' ashore at the Pelido Pennisula Dock. We look forward to you helping to enrich the company! Remember, a contract with Infinity Group...lasts forever!
Requirements:
Menyoo
OIV
Map Builder Discovery
Increased Props [Addon-Props]
No Boundary Limits*
Installation:
Place the Offshore Oil Facility XML file into Menyoo's 'Spooner Folder'.
Known Bugs:
None
Note:
This is a hefty build, so expect a noticeable drop in framerates. It may be too much for underpowered computers so be advised. There is only one teleport and that is for the Main Office Trailer. Just walk up to it and you'll enter the facility. To 'turn on the lights' inside the Main Office Trailer, you'll need to turn on the lights for all the 'Panto' cars in the entity database. Or activate Spooner and go outside the interior, select each car and manually turn their lights on. Until somebody comes up with a way to get prop lights to stay on inside an MLO shell, this what we got. All other doors work.
The entire map is AI friendly. To have bodyguards follow you on dives, you can use Simple Trainer, Enhanced Native Trainer or 'Player Companion'(not sure about that one.) To get AI to swim underwater with you using 'ST', get your Bodyguard into the water, dive and then 'teleport' them to you. Since this is outside of the navmesh, your bodyguard will follow you long as you're underwater. Using ENT, your bodyguard will follow you underwater. It looks odd, because you're dragging them along and they don't 'dive swim'.
You absolutely need to have 'No Boundary Limits' for this map! You 'might' be able to fly to it without 'NBL', but your boat will sink and you'll get 'sharked' to death! Set all the limits in the .INI to 'True' and the 'Depth Limit' to '9999' so you can take submersibles below the game's floor limit.
WARNING: Just like any real Industrial Environment, there are 'dangers' present at this facility. Exercise extreme caution when poking your nose where you shouldn't!
Enjoy!
__________
DO NOT MAKE CHANGES AND OR UPLOAD THIS MAP AS YOUR WORK! Do give proper credit in your videos, print and online presentations. Link to this page on 5mods, youtube, discord or any other online medium.
Subido por primera vez: 26 de octubre de 2021
Última actualización: 26 de octubre de 2021
Descarga más reciente: hace 1 día
@Red_Reddington, What 'movie'?
@iammistahwolf This looks good! Really looking forward to trying this out today. Are the NPCs apart of the rig or can you spawn your own? Thanks!
@DugiHowser , Thanks for the nod on the mod. The peds come with but you can 'add or subtract' as you wish. Careful going around the 'R&D Deck' is all I'm sayin'....
@Red_Reddington who are you to elizabeth keen
Can you release a ymap version? so I can use it for my FiveM Server?
@GrimeyFresh I've been looking into it. Most of the map should convert to ymap no prob. I'm trying to get (any) info on the parts that have Map Builder elements as they seem to have problems with ymap conversion. Not to mention I'd have to see if the part using the MOC trailer and MLO space will convert to ymap as well. If not, I'd have to do some major changes because I won't release a half-assed map. I'll put out word If I get it to work. Thanks for the interest!
@iammistahwolf Someone already has converted it, I've played on FiveM servers with it before, that's why I said what I said xD
@GrimeyFresh Who converted it? Are they posting stuff with it and not giving me credit?
@iammistahwolf Now that I took a closer look, It's not the same one I was thinking of.
Sorry for the confusion and the panic! My bad bro! Still 5/5!
@GrimeyFresh Thanks for the update. You had me at 'DEFCON 3' ready to get after somebody! Yeah, I'll look into changing it into a ymap for SP first as I don't work with 5M and am not certain of setting it up that way. I've got some overdue builds to put out then I'll try my hand at it. Cheers!
@iammistahwolf No Worries, Thanks! Yeah you can Load ymaps into FiveM, (most of them anyways)
@GrimeyFresh Yeah, so for some whack reason since the (spits) 'contract' update I can't access my maps with more than 900 props. Not to mention, either codewalker doesn't see Map Builder props (except the numbers) or, I haven't figured out how to get it to. Now, I can do so easily with Menyoo to ymap converter, but all the doors that work in the xml won't work properly because I can't seem to get them to remain 'dynamic'. Since I can't load them in Menyoo to fix them and MB props have an occlusion issue with larger pieces. It's a ginormous pain to convert the maps over. I'm working on it and will eventually find a solution (no thanks to freakin' 'R')
@iammistahwolf Aww, I'm sorry to hear that :( Thank you for all your Hard work <3
@GrimeyFresh Much appreciated. I'm not done yet. Got some new maps coming after I get this new update squared away!
@iammistahwolf
Add me on Steam,
I've met some talented people that make gtav maps,
maybe we could share wisdom, and help eachother :)
It's GrimeyFresh#8893
@GrimeyFresh, sorry I'm not on Steam. I'm down to share info though. Tap me here in the chat.
@iammistahwolf I meant add me on Discord, xD
@GrimeyFresh Ugh, 'Discord'.... Not a fan...but sure, thanks for the invite.
Hi is there any way to convert it to ymap. I used YMap Converter but the message is now "error reading file" and menyoo spooner got half of it, but it failed. I have installed MP MAP PLESE HELP ME !
@mothoiuc002 The 'plan' always was' to covert this to ymap. However, Menyoo's having a lot of problems since the the 'contract dlc'. All my large maps (900+ objects) with Mapbuilder props aren't loading and menyoo crashes. I've converted other maps to ymap, but there are issues with doors as I have them working in menyoo, but they're frozen in ymap. Since haven't been able to get into the maps, I can't fix anything. I haven't tried to convert this one yet. I'll try in both codewalker and the Menyoo to ymap converter and see what I get. Please standby....