Ymap version of JP-Schindler's Devin Weston Mansion v2 1.0
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This mod is the ymap version of JP-Schindler's DEVIN WESTON MANSION V2, converted from Map Editor to ymap, by me, with the express permission, and at the request of, the original author. For the original Map Editor build, see:
https://www.gta5-mods.com/maps/devin-weston-mansion
If you hadn't done so already, you will need to set up the CustomMaps DLC, which comes with sollaholla's Map Editor & Menyoo to YMap Converter 1.0.4 for this:
https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter
All you need to do after that, is drop 'devin weston mansion v2.ymap.xml' inside custom_maps.rpf of the following folder (using OpenIV):
\mods\update\x64\dlcpacks\CustomMaps\dlc.rpf\x64\levels\gta5\_citye\maps\
If you don't have that folder, please make sure you set up sollaholla's CustomMaps mod correctly. Don't rename the .xml file to .ymap, btw: OpenIV will do that itself.
P.S. Not all ingame props will spawn inside a ymap (especially those of the v_res* category). So, I had to replace the entrance dresser (v_res_m_h_console) with another one (ex_prop_ex_console_table_01). The small black Panther (v_res_sculpt_decf) is missing too. Most all of the props are there, though.
Also, markers aren't a thing yet in ymap. So I suggest you keep the original Map Editor .xml file, but remove everything between the Objects tags, so you'll just keep the markers, and then stick said file in the scripts\AutoloadMaps folder, for your convenience.
https://www.gta5-mods.com/maps/devin-weston-mansion
If you hadn't done so already, you will need to set up the CustomMaps DLC, which comes with sollaholla's Map Editor & Menyoo to YMap Converter 1.0.4 for this:
https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter
All you need to do after that, is drop 'devin weston mansion v2.ymap.xml' inside custom_maps.rpf of the following folder (using OpenIV):
\mods\update\x64\dlcpacks\CustomMaps\dlc.rpf\x64\levels\gta5\_citye\maps\
If you don't have that folder, please make sure you set up sollaholla's CustomMaps mod correctly. Don't rename the .xml file to .ymap, btw: OpenIV will do that itself.
P.S. Not all ingame props will spawn inside a ymap (especially those of the v_res* category). So, I had to replace the entrance dresser (v_res_m_h_console) with another one (ex_prop_ex_console_table_01). The small black Panther (v_res_sculpt_decf) is missing too. Most all of the props are there, though.
Also, markers aren't a thing yet in ymap. So I suggest you keep the original Map Editor .xml file, but remove everything between the Objects tags, so you'll just keep the markers, and then stick said file in the scripts\AutoloadMaps folder, for your convenience.
Subido por primera vez: 22 de noviembre de 2017
Última actualización: 22 de noviembre de 2017
Descarga más reciente: hace 1 hora
10 Comentarios
More mods by meimeiriver:
This mod is the ymap version of JP-Schindler's DEVIN WESTON MANSION V2, converted from Map Editor to ymap, by me, with the express permission, and at the request of, the original author. For the original Map Editor build, see:
https://www.gta5-mods.com/maps/devin-weston-mansion
If you hadn't done so already, you will need to set up the CustomMaps DLC, which comes with sollaholla's Map Editor & Menyoo to YMap Converter 1.0.4 for this:
https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter
All you need to do after that, is drop 'devin weston mansion v2.ymap.xml' inside custom_maps.rpf of the following folder (using OpenIV):
\mods\update\x64\dlcpacks\CustomMaps\dlc.rpf\x64\levels\gta5\_citye\maps\
If you don't have that folder, please make sure you set up sollaholla's CustomMaps mod correctly. Don't rename the .xml file to .ymap, btw: OpenIV will do that itself.
P.S. Not all ingame props will spawn inside a ymap (especially those of the v_res* category). So, I had to replace the entrance dresser (v_res_m_h_console) with another one (ex_prop_ex_console_table_01). The small black Panther (v_res_sculpt_decf) is missing too. Most all of the props are there, though.
Also, markers aren't a thing yet in ymap. So I suggest you keep the original Map Editor .xml file, but remove everything between the Objects tags, so you'll just keep the markers, and then stick said file in the scripts\AutoloadMaps folder, for your convenience.
https://www.gta5-mods.com/maps/devin-weston-mansion
If you hadn't done so already, you will need to set up the CustomMaps DLC, which comes with sollaholla's Map Editor & Menyoo to YMap Converter 1.0.4 for this:
https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter
All you need to do after that, is drop 'devin weston mansion v2.ymap.xml' inside custom_maps.rpf of the following folder (using OpenIV):
\mods\update\x64\dlcpacks\CustomMaps\dlc.rpf\x64\levels\gta5\_citye\maps\
If you don't have that folder, please make sure you set up sollaholla's CustomMaps mod correctly. Don't rename the .xml file to .ymap, btw: OpenIV will do that itself.
P.S. Not all ingame props will spawn inside a ymap (especially those of the v_res* category). So, I had to replace the entrance dresser (v_res_m_h_console) with another one (ex_prop_ex_console_table_01). The small black Panther (v_res_sculpt_decf) is missing too. Most all of the props are there, though.
Also, markers aren't a thing yet in ymap. So I suggest you keep the original Map Editor .xml file, but remove everything between the Objects tags, so you'll just keep the markers, and then stick said file in the scripts\AutoloadMaps folder, for your convenience.
Subido por primera vez: 22 de noviembre de 2017
Última actualización: 22 de noviembre de 2017
Descarga más reciente: hace 1 hora
@meimeiriver Thank you so much for being a leader on this! I know you said it's easy, and I know it must be easy for someone, easy for you, but a lot of us struggle with these things. I greatly appreciate it. I know a bunch of other people also appreciate it; thank you so much and as I said in the other post I hope that you will become our resident converter of map editor files to ymap!
Also, the custom props can be set within the dlc folder as ydrs with embedded textures to be called to appear within the ymap.
@DarthPungz Honestly, I don't deserve such praise over this. If ppl want to be grateful to someone, thank sollaholla for his grear ME2YMAP tool. But if it makes ppl happy, I'll gladly convert more Map Editor maps (if for nothing else, because I want folks to go with the new, and abandon Map Editor as a map loader).
@meimeiriver Yes I agree about moving the map building efforts to ymap dlc add-on maps and abandoning map editor. Thank you for your efforts!
@DarthPungz "Also, the custom props can be set within the dlc folder as ydrs with embedded textures to be called to appear within the ymap."
How?! Just dumping them in the folder won't do: you'd need at least a ytyp definition file for them, to register them with the game (and proper entries in content.xml, all inside a container suitable for 'addon' props).
EDIT: Unless you meant the literal 'CustomProps' DLC. In that case, yes, you could do that. You'd still have to edit the ytyp file then (inside the RPF), and possibly their _manifest.ymt as well. It often just pays (like I did) to just roll your own addonprops type RPF, and no longer be dependent upon other DLC's for your own custom props. :)
@meimeiriver Good stuff man. We needed this 👍🏿
@meimeiriver I can't teleport into the mansion but the rest is perfect
cool, make more ymap :)
This is great, is there a way to get the doors & garage to work?
thx, can u add support of door and garage ?
Can u pls try to make it an add on my gta v usaually has issues with ymaps🥹