Freemode Male Clothing Edits/Additions 4.5v Higat... HIGAT THE DRIP Update
1.962
58
1.962
58
*Does ANYONE know how to fix this orange hue appearing around the MP Character at a distance? It happens all the time, even on console. Just go to the director mode trailer, hover over the MP Character, and you'll see an orange hue around them. I'm tryna fix that shit. Help is definitely needed. Gonna be a lot more busy now that I've got class on top of work. So expect less outta me. I've listened to yalls comments, so don't worry, I'll still have them in mind.
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What's goin on yall. So I wanted a crappy jacket for the MP Character (male specifically), so I hoped on Gims Evo, learned how to do extremely basic functions thanks to HeySlickThat'sMe and ultimately ended up with these few items: a sports coat from GTA Online edited to wear the cuffs of business shirts will show and not be obscured by the coat sleeves, a jacket from the Professionals ped model and the mask also found on the Professionals as well as on Michael, Trevor and Franklin's ped. Really, no one plays as the MP Character, so I thought I'd release this for all two other people that use the MP Character.
You can see how happy I was to finally port the mask over to the MP Male given how screenshots it's featured in. Huge thanks again to Slick for a quick tutorial.
Lastly, if you're gonna use my mod(s) in your own items and not credit me, at least have the decency to use a different name and different upload image. Come on guys.
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4.5v - Incorporated Jimmy Lovine's jacket (the Contract), Moto Cross Gear and the Tuners leather bomber jacket fix. Credits to HeySlickThat'sMe for aiding in quality maintenance for Jimmy's jacket.
4.4v - Fixed Lost MC jacket spec/normals. Thanks to Clutit for pointing it out
4.3v - ...
2.0v - Brought in so many new clothing models that I might as well skip update
1.9v - Just feel the need to reiterate, I ain't a professional modeler, and this mod shows it. I will eventually touch up on a few models here and there, but that ain't a priority.
1.8v - Added multiple items at the request of Manhunt_BTMC. Note, some of these items are prone to clipping and have texture mapping issues
1.7v - Added one item at the request of BendoBendo. Shouts outs to ChunkyYaBoi for pointers on rigging/porting. Awaiting approval from a creator to upload an edited version of his model. Added SR Flight jacket without Bigness logo (can't wait to see "BAPE Bomber Jacket (No Logo) For SP") for both opened and closed model
1.6v - Realized that the 5Mods site has a tendency to not save description updates. Most important part of 1.6v desc, credit to Alex106 for a better Parachute Bag texture
1.5v - How many of y'all played The Ballad of Gay Tony? Well, I hope you liked the parachute bag from that game. The model & texture is relatively low poly as I am using the leftover assets left in GTA V rather than the items directly from TBoGT. Anyway, added one item at the request of Alex108
1.4v - Added one item at the request of idlehands
1.3v - Added two items at the request of Voyevoda
1.2v - Added one item at the request of Fred53-ITA
*Given that they are requested, any more items will not have a specified path, promoting freedom as to where you wanna drop the items.
--------------------------------------------------------------------------------------------------------
What's goin on yall. So I wanted a crappy jacket for the MP Character (male specifically), so I hoped on Gims Evo, learned how to do extremely basic functions thanks to HeySlickThat'sMe and ultimately ended up with these few items: a sports coat from GTA Online edited to wear the cuffs of business shirts will show and not be obscured by the coat sleeves, a jacket from the Professionals ped model and the mask also found on the Professionals as well as on Michael, Trevor and Franklin's ped. Really, no one plays as the MP Character, so I thought I'd release this for all two other people that use the MP Character.
You can see how happy I was to finally port the mask over to the MP Male given how screenshots it's featured in. Huge thanks again to Slick for a quick tutorial.
Lastly, if you're gonna use my mod(s) in your own items and not credit me, at least have the decency to use a different name and different upload image. Come on guys.
--------------------------------------------------------------------------------------------------------
4.5v - Incorporated Jimmy Lovine's jacket (the Contract), Moto Cross Gear and the Tuners leather bomber jacket fix. Credits to HeySlickThat'sMe for aiding in quality maintenance for Jimmy's jacket.
4.4v - Fixed Lost MC jacket spec/normals. Thanks to Clutit for pointing it out
4.3v - ...
2.0v - Brought in so many new clothing models that I might as well skip update
1.9v - Just feel the need to reiterate, I ain't a professional modeler, and this mod shows it. I will eventually touch up on a few models here and there, but that ain't a priority.
1.8v - Added multiple items at the request of Manhunt_BTMC. Note, some of these items are prone to clipping and have texture mapping issues
1.7v - Added one item at the request of BendoBendo. Shouts outs to ChunkyYaBoi for pointers on rigging/porting. Awaiting approval from a creator to upload an edited version of his model. Added SR Flight jacket without Bigness logo (can't wait to see "BAPE Bomber Jacket (No Logo) For SP") for both opened and closed model
1.6v - Realized that the 5Mods site has a tendency to not save description updates. Most important part of 1.6v desc, credit to Alex106 for a better Parachute Bag texture
1.5v - How many of y'all played The Ballad of Gay Tony? Well, I hope you liked the parachute bag from that game. The model & texture is relatively low poly as I am using the leftover assets left in GTA V rather than the items directly from TBoGT. Anyway, added one item at the request of Alex108
1.4v - Added one item at the request of idlehands
1.3v - Added two items at the request of Voyevoda
1.2v - Added one item at the request of Fred53-ITA
*Given that they are requested, any more items will not have a specified path, promoting freedom as to where you wanna drop the items.
Subido por primera vez: 23 de abril de 2018
Última actualización: 9 de enero de 2022
Descarga más reciente: hace 7 días
All Versions
4.3v Dieharder III: The Electric Cut Police Update Boogaloo
223 descargas , 50 MB
5 de noviembre de 2020
124 Comentarios
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*Does ANYONE know how to fix this orange hue appearing around the MP Character at a distance? It happens all the time, even on console. Just go to the director mode trailer, hover over the MP Character, and you'll see an orange hue around them. I'm tryna fix that shit. Help is definitely needed. Gonna be a lot more busy now that I've got class on top of work. So expect less outta me. I've listened to yalls comments, so don't worry, I'll still have them in mind.
--------------------------------------------------------------------------------------------------------
What's goin on yall. So I wanted a crappy jacket for the MP Character (male specifically), so I hoped on Gims Evo, learned how to do extremely basic functions thanks to HeySlickThat'sMe and ultimately ended up with these few items: a sports coat from GTA Online edited to wear the cuffs of business shirts will show and not be obscured by the coat sleeves, a jacket from the Professionals ped model and the mask also found on the Professionals as well as on Michael, Trevor and Franklin's ped. Really, no one plays as the MP Character, so I thought I'd release this for all two other people that use the MP Character.
You can see how happy I was to finally port the mask over to the MP Male given how screenshots it's featured in. Huge thanks again to Slick for a quick tutorial.
Lastly, if you're gonna use my mod(s) in your own items and not credit me, at least have the decency to use a different name and different upload image. Come on guys.
--------------------------------------------------------------------------------------------------------
4.5v - Incorporated Jimmy Lovine's jacket (the Contract), Moto Cross Gear and the Tuners leather bomber jacket fix. Credits to HeySlickThat'sMe for aiding in quality maintenance for Jimmy's jacket.
4.4v - Fixed Lost MC jacket spec/normals. Thanks to Clutit for pointing it out
4.3v - ...
2.0v - Brought in so many new clothing models that I might as well skip update
1.9v - Just feel the need to reiterate, I ain't a professional modeler, and this mod shows it. I will eventually touch up on a few models here and there, but that ain't a priority.
1.8v - Added multiple items at the request of Manhunt_BTMC. Note, some of these items are prone to clipping and have texture mapping issues
1.7v - Added one item at the request of BendoBendo. Shouts outs to ChunkyYaBoi for pointers on rigging/porting. Awaiting approval from a creator to upload an edited version of his model. Added SR Flight jacket without Bigness logo (can't wait to see "BAPE Bomber Jacket (No Logo) For SP") for both opened and closed model
1.6v - Realized that the 5Mods site has a tendency to not save description updates. Most important part of 1.6v desc, credit to Alex106 for a better Parachute Bag texture
1.5v - How many of y'all played The Ballad of Gay Tony? Well, I hope you liked the parachute bag from that game. The model & texture is relatively low poly as I am using the leftover assets left in GTA V rather than the items directly from TBoGT. Anyway, added one item at the request of Alex108
1.4v - Added one item at the request of idlehands
1.3v - Added two items at the request of Voyevoda
1.2v - Added one item at the request of Fred53-ITA
*Given that they are requested, any more items will not have a specified path, promoting freedom as to where you wanna drop the items.
--------------------------------------------------------------------------------------------------------
What's goin on yall. So I wanted a crappy jacket for the MP Character (male specifically), so I hoped on Gims Evo, learned how to do extremely basic functions thanks to HeySlickThat'sMe and ultimately ended up with these few items: a sports coat from GTA Online edited to wear the cuffs of business shirts will show and not be obscured by the coat sleeves, a jacket from the Professionals ped model and the mask also found on the Professionals as well as on Michael, Trevor and Franklin's ped. Really, no one plays as the MP Character, so I thought I'd release this for all two other people that use the MP Character.
You can see how happy I was to finally port the mask over to the MP Male given how screenshots it's featured in. Huge thanks again to Slick for a quick tutorial.
Lastly, if you're gonna use my mod(s) in your own items and not credit me, at least have the decency to use a different name and different upload image. Come on guys.
--------------------------------------------------------------------------------------------------------
4.5v - Incorporated Jimmy Lovine's jacket (the Contract), Moto Cross Gear and the Tuners leather bomber jacket fix. Credits to HeySlickThat'sMe for aiding in quality maintenance for Jimmy's jacket.
4.4v - Fixed Lost MC jacket spec/normals. Thanks to Clutit for pointing it out
4.3v - ...
2.0v - Brought in so many new clothing models that I might as well skip update
1.9v - Just feel the need to reiterate, I ain't a professional modeler, and this mod shows it. I will eventually touch up on a few models here and there, but that ain't a priority.
1.8v - Added multiple items at the request of Manhunt_BTMC. Note, some of these items are prone to clipping and have texture mapping issues
1.7v - Added one item at the request of BendoBendo. Shouts outs to ChunkyYaBoi for pointers on rigging/porting. Awaiting approval from a creator to upload an edited version of his model. Added SR Flight jacket without Bigness logo (can't wait to see "BAPE Bomber Jacket (No Logo) For SP") for both opened and closed model
1.6v - Realized that the 5Mods site has a tendency to not save description updates. Most important part of 1.6v desc, credit to Alex106 for a better Parachute Bag texture
1.5v - How many of y'all played The Ballad of Gay Tony? Well, I hope you liked the parachute bag from that game. The model & texture is relatively low poly as I am using the leftover assets left in GTA V rather than the items directly from TBoGT. Anyway, added one item at the request of Alex108
1.4v - Added one item at the request of idlehands
1.3v - Added two items at the request of Voyevoda
1.2v - Added one item at the request of Fred53-ITA
*Given that they are requested, any more items will not have a specified path, promoting freedom as to where you wanna drop the items.
Subido por primera vez: 23 de abril de 2018
Última actualización: 9 de enero de 2022
Descarga más reciente: hace 7 días
Ight y'all, I got my 3ds Max back up and my GTA is working adequately. For all three of you that care, requests are back open. For past requests, those are in progress. Again, be sure to reply to any of my comments or I won't see it (in a timely manner).
@NaijaMango Didnt know where to upload it so I made a thread.
https://forums.gta5-mods.com/topic/23910/clipping-bug
@flying_bulletzzz https://imgur.com/ That became my best friend. Anyway, are you putting the model into 3ds at all or are you just taking the .ydd and replacing an mp character's .ydd?
@NaijaMango I first tried it with the s_m_y_pestcont_01.ydd ped but then i took the feet_003_u.odd from the hc_gunman ped and took a mp characters .odd/.ydd and replaced it.
@flying_bulletzzz You need to graft .odr models over something that has a similar bone structure. So you would export the mask.ydd as a .odd, export some similar lookin .ydd (in this case, a rebreather, biker half mask, import/export half mask would work) as a .odd, go into 3ds, take the "_hi" model from the gas mask, and attach it the to "_hi" model of whatever substitute .odr you're editing
@NaijaMango And after that delete the rebreather/half mask.hi and that should be it, right !? Well i did all of this stuff and it still clips.
@flying_bulletzzz Yes, delete the physical bones, and not the whole instance in 3ds. Also make sure you have the MP Character's .yft exported as a .skel. And rename it to whatever the rebreath/half mask's model name is with a space and FULL after it. So if the rebreather was called berd_002_u.ydd, it would look like this "berd_002_u FULL.skel".
@NaijaMango Ok so I imported the berd_001_u.odd, the berd_001_u FULL.skel and the feet_003_u.odd, attached the gasmask to the rebreather and deleted the old model and exported it. Now its clipping and backwards so which physical bones do i delete ?
@flying_bulletzzz Lemme ask this first. Before you merge the _hi model of the gas mask to the rebreather, do you: A - delete all other instances associated with the gas mask excluding the _hi model? B - and ONLY delete the old _hi model of the rebreather after merging? When you attach the gas mask to the rebreather, you should be able to press the "delete" key and have the original rebreather_hi model be deleted and the gas mask model remain in its place. From here on, I'm gonna reply to the forums post you made so I can upload tut screenshots
@NaijaMango Did answer your question on the forum post.
@flying_bulletzzz @NaijaMango did you found a way to solve this? I'm trying to create some clothes for MP peds but I cant find a way to do it...
Is for mp female also
@Dragonthebeast No
There's so many good pieces from this mod that it's easy to replace a lot of vanilla clothes with.
I know it's a bit more complicated, but is there any chance you could take the helmets with NVG's from multiplayer and remove the NVG's from them? So they're just back to being a plane FAST helmet?
@NaijaMango R u going to make 1?
@Dragonthebeast I don't have plans to. https://www.gta5-mods.com/users/-CREATIONS- Does a great job on Female Characters tho
@Inked The helmets from Smugglers Run? I'd be happy to do so, but Bad Company already did so here https://www.gta5-mods.com/player/mp-male-emergency-outfits
@NaijaMango Oh, I didn't know this existed. Awesome! Wish it didn't have the boom mic still but it works.
@NaijaMango sorry, things got really messy lately, i was inactive for a while, anyway, in past 3 years i tried to convert some of mp clothes in sp, but clothes just go wild, like spiky, laggy, clippy, horible..I would like to know if you are still active, and willing to make some of those clothes playable in story mode, i got version 1.50 and if you need any help with resources, textures, models whatever, just ask..:D
@John D Make sure you're using the correct .skel file for the sp character and using a suitable sp model to rig the mp clothes too. But nonetheless you can shoot me some pics of what you're tryna convert and tell me which character you want it on and I'll get to it in a timely manner
Would love to see the denim nacket from tevor! Aswell as his rolled jeans :D
@NoizeUnit The jacket along with a bunch of other hq models are here https://www.lcpdfr.com/downloads/gta5mods/character/8151-emergency-uniforms-pack-law-order/
Imma see what I can do bout them jeans. Please hit the reply button so I can better see when you gotta request