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@MaxLuk I will fix that in the next update.
@GreenAid Here or through DM on the forum.
1) Yeah, i know about the extratitleupdatedata.meta method, i just wanted to avoid having an additional file to install. Anyway, after some trial and error, i've managed to apply both the "mpsecurity" and "patchday26ng" changes to the mod's dlc packs.
2) No, "mpmappatches" only has changes/fixes related to the MP map while "spmappatches" for both.
3) I'll try to fix those.
@PraetorianEka I didn't have the time to check, but i guess that if no changes have been made in terms of placements, then yes (just make sure you have "Forests of San Andreas" and "GTA V Remastered (New)" in "BVPMapCompatibility.ini").
Another limit increased, yes!
@V3ry_H1GH I don't know if it's possible to do that, at best one could assign the "HighPriority" flag and change the "TimeStart" and "TimeEnd" values to make it spawn always/more. As for finding them, you need to use CodeWalker.
@Bogus-King Which version of the game and of the mod you have?
@mortid If you're talking about the collision, then no (no point in adding it since you can only go there with no clip/airbreak). If you're talking about the shadow, i'll see if i can do something about it.
1) The content of "mpmappatches" is loaded only with the MP map, yes.
2) You can load it with either Open All Interiors, a trainer (Simple Trainer, Menyoo, etc.) or any other script that has the option for loading it.
@Suzerain001 No, "spmappatches2" is no longer required (it's content has been added to "spmappatches") while "mpmappatches" has only the files related to the MP map.
@Larcius It will be fixed in the next update, thanks.