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@Alex106 I don't know if you take floating tree report, but I found 3 instances.
- Two behind Rex's Dinner. First one is behind the rusted tank and camper. The Second is behind the electric box shelter
- Last on is in the park area next to the Sisyphus Theater in Vinewood Hill. Its a enormous tree you can't miss. There's even a light pole that go through it
@LG39 Oui c'est possible, cet option est déjà disponible dans le mod. Y'a un document (changelog.txt) qui liste tous les changement que le mod fait aux nombreux carcols.meta
@LG39 Peux-tu répéter ta première question? Et pour ta deuxième, non je ne peux pas car ce mod ne modifie pas les modèles, seulement les carcols.meta
@nickaoke That would require the model to be edited with Zmodeler3. There's no other way
@nickaoke Unfortunately no. It would require to edit the yft models which I don't do for this mod. However, you can find mod that add that option on specific cars.
@13Stewartc Could you explain in more details what you've change on it? Because "Improved X" could mean alot of things.
@yarrivepas est-ce que tu as installé Script Hook V ?
@efftee Noted. Will fix it for the next version
@YaBoiBlasty I think I will wait for VELP to be updated before adding compatibility. In fact, its possible the two mods get fused together in the future.
Also just want to say I like your mods, especially Improved Carcols for mpassault. I'll probably take some inspiration from it
@YaBoiBlasty It seem that the Dominator ASP was already reaching the maximum number of tuning parts so I will need to revert its modkit completly.
I've also found out that a bunch of custom hood have hood pins inside their model, meaning they can't be desactivated. And ovbliously, they conflict with the Hood Catches. Perhaps I should remove the Hood Catches to give me more mod items slot? Its not a elegant solution, but its either that, removing the thing I've added or removing some secondary painted parts.