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@dimedius oh my bad, that was something i was testing vehicle mods to change on the fly so that i could set values and all haha. next update i will fix all. (its ready , but i will refine and publish soon)
Anyone, Whosoever is facing issues with editing the script configurations, please have a look to: https://github.com/Vampire-Chan/Guard-The-AREA/blob/main/README.md#xml-configuration-guide . It will help you out. It's no Rocket Science tho.
@asdas98 check my github readme, i have indepth how to edit the mod configs guide.
@kaariim_24 @SKYL1NK It should work with every mod out there cuz I am not touching anything other than disabling dispatch services. Also it gets enabled when you stop the script while in game.
For the crash idk, tell me what error does scripthookvdotnet outputs?
@Jay2016 what attribute you are changing? Spawn points one or the area one? Because area scenario is tied to scenarioslist.xml and the spawn points is a override with any name
@2017camarolike okay 🫡 actually I was thinking to add shields stuff, thanks for reminding me haha. I will work on it to make it usable by many tactical forces like noose, or even police tacticals and army
@TCRL yea it works with it.
@TCRL what is RED? you mean RDE?
@Stryzen into the scripts folder, also must have scripthookvdotnet and ScriptHookV. Only works for Legacy for now.
@BCPD_09 Send it