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Incredible, I was dreaming for this, now we can measure correct acceleration tines for different cars, will try to configure it for my handling edits
Can you make it configurable so we set different speeds e.g. 37 mph to 54 mph or 200km/h to 300 km/h without the need to accelerate from standstill?
Awesome as always
Tell me more
But what you should know
This mod mainly cosists of handling.meta
Plus Custom Gear ratios to work
The two mods mentioned need to be downloaded from this website,
There are otber features as well
Dialaccuracy fix which is a fix for wrong dials
And glowing brakes for brakes glowing when used a lot mostly on performance cars
So it has steps to work properly which is in the readme file
And there is a part you need to check vehicles.meta for some values to be corrected if needed for realistic damage to work
These are the main things that you have to do however there are details in the installation which you need to precisely follow in order to work properly
Ask me about the details and where exactly you have problems with the installations, I'll help you out
No worries this mod's installation looks difficult but its much easier than installing carpacks and stuff like that
If you dont have the car models needed you have to download them first, install them properly, check vehicles.meta for the values explained in the installation and then proceed to this mod.
If you don't know how to install car models tell me, that has some difficulties and I'm not using mods folder btw so if you want to use mods folder you must ask other people, but for adding cars you mainly need an RPF file with stuff in it, you can download a car sample as an addon and continue to install other addons in that same rpf, or you may wish to install multiple addons which will not work after adding some packs, so I recommended using big addon files up to 4gb if you want to use carpacks and Isolate them every 4gb to avoid game crash
You need proper gameconfig based on your game version for addon cars to work after adding a few cars...
And lots of other stuff you need in modding & I assume you know many of these but if you don't know these are the main things to consider, also modding GTA V has to be carefully planned, as issues in copy paste, wrong places and stuff will result in game crashes so you need to be precise.
@Abolfazldanaee Well done, can you fix the smoke coming from the back when damaged as it must come out of the engine in the front? This happens in some of your other models as well
@BINAEEKARIM it will take time to upload installation video but ask me exactly which step do you need help and I'll tell you where to go
@SkaroCult it does not cause crash if the settings are not too frequent, what I've been looking for is a way to stop the script after a certain amount of cars spawned cause Im using a heavily modded carpack and car mods are heavy which causes textures to disappear, I dont know if its the game limit of 4GB vram or GTA doesn't load the other half of my RX580's 8gb Vram
@xcaps actually the ini files are eidtable however i dont recommend editing car files since they are accuratwly fitted, things like engine braking power and camera and gear ratios, they have all been tailored to match the real car, the idle RPM's need some work as some cars rest differently than 650-700 rpm, but other than that the manual transmission file is something that you may configure yourself based on the setup you have, and the ini file for the stop power cutting must be the same as mine (if you use it) otherwise it ruins torque in lower gears which is unnecessary
Once the mod was uploaded it was placed on misc category, i tried to shift it to vehicles in the past but didnt work so i swapped it back on misc, which is the main reason there are low downloads cause most users check vehicles and script files mostly, I will try that in my future upload to see if that works. Im also thinking of merged handling lines into one handling file however car names have to be specified in another text file to make finding the cars easier, or I might not merge the handling files, but I think merging it would be better, i just have to put lots of spacing in between the lines to avoid confusion
Its great you liked it, you know I did lots of effort to get them right as close as possible to a real life experience, everything there is researched, from how much 235 to 245 tire change in all 4 wheels affect the traction and how much does the 235/35 to 245/30 (lowering other right number) negatively affect contact path to the positive and negative effects of weight on traction, tire pressure difference, spring rates, body roll, brake force, the limit which brakes start to lock(traction dependent), brake piston size, count, rotor diameter, thickness and everything is calculated to be as realistic as possibe
And I think the reason it has low downloads by now is its wrongly placed in the misc category instead of vehicles, and I'm planning to merge the folders and put all files in a few seperate folders instead of too many confusing ones for easier installation
@Shamwill adding the car to my future to do list, going to do research on classics, thanks for your suggestion