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  • 67ca15 img 20231116 234657 611

    @xcaps I tried to change my name to ramtinbass but it didn't work completely, so my old name ramtin_ace_thm may be the name
    I searched you and sent a request to the name you provided but I don't know where to check for messages

    14 de septiembre de 2024
  • 67ca15 img 20231116 234657 611

    @xcaps Your comment means a lot to me, you don't know how happy you kade me during these times!
    actually, I've calculated the exact center of mass/estimated roll center=calculated the estimated suspension force closely and tweaked the dampers to get best accuracy / added torque map=95% realistic acceleration/revising the gear change speeds back to original speeds because of newer ManualTransmission versions/revised damage map and engine damage in corelation to deformation/+ some more features
    It's still on certain cars like p1/veyron/laferrari/slr
    The revised suspension may alter the traction values and if that happens I must calculate the whole acceleration times again, so I'm doing this in a slower pace, less cars but more realism
    The only issue here is the ManualTransmission 5.6.2 which has support for 1.68 3095 game version and upwards, isn't free and it's on patreon, with a DRM, requires a license key generated by confirmation of a valid patreon subscription
    The 1.68 3095 version especially broke MT, and a lit more mods
    However
    1.67 3028 and before 5.6.1 works there
    The script has went under huge revision so the author decided to patreon it
    These all work with 5.6.1 and should work with 5.6.2 as well
    I can't get the script from patreon currently, but that is the issue here
    If you can downgrade or buy the script then it will work for you
    Forgot to say, all roll centers areestimated based on the real values of Ferrari F40 around 10cm's from ground
    I'll try to test the P1
    I'll tag you here when I finished some cars before updating, I'll give you some early releases just to repay your kindness 😀
    On discord or telegram or anywhere you wish
    Ramtinbass
    Search me on IG or Telegram

    10 de septiembre de 2024
  • 67ca15 img 20231116 234657 611

    The only mod that disables pocket reloading is

    https://www.gta5-mods.com/scripts/manual-reload

    The manual reloading is somewhat broken in most guns up to 1.67 3028 but the pocket reloading is disabled there, I think it has an option, however this does not disable the pocket reloading in cars

    The bad thing is that mod is completely broken beyond 1.68 3095
    And may I ask if there is a .net version?

    1 de septiembre de 2024
  • 67ca15 img 20231116 234657 611

    Does this disable GTA's stupid pocket reloading?

    1 de septiembre de 2024
  • 67ca15 img 20231116 234657 611

    Corrupt files? The issue persists

    5 de agosto de 2024
  • 67ca15 img 20231116 234657 611

    I've been looking for this for ages, tired if testing cars around the short airport then superbrake, restart the timer at the previous speed I cut off and then continue... The question is, is the road surface same as the airport so the acceleration tines do not differ, or is it slippery or for some reason increase acceleration? In gta 4 the right side of the airport lane sped up cars unrealistically and got improper results but the left side worked fine, guess I'm gonna try it out and see how it works

    31 de julio de 2024
  • 67ca15 img 20231116 234657 611

    Looks like R* is trying to break mods with each major GTA Online update, the older one broke Manual Transmission, 5Real script works there but not previous versions, so we cant use the latest script for older ones that almost all scripts work, Manual Reload is completely broken, and now with the newest update... SHVDN3's broken, though there is a fix but not sure as it's a true fix and working well with all scripts it did work in the past, I shall try the mod and inform you of the results

    28 de julio de 2024
  • 67ca15 img 20231116 234657 611

    @skipper00123 in real life, rain at first it relatively cleans the car but once the rain ends some dirt shows up on the car, while in rain dirt does not stay on 95% of body, this is what rockstar should have done for the game. GTA V has so much potential sadly it's horribly optimized and very arcadish, even not featuring some basic features that GTA IV did, and it looks worse than most games of that era, thankfully the experience is much better with mods like this

    25 de julio de 2024
  • 67ca15 img 20231116 234657 611

    @VKST the fix provided works up to 1.67 3028, pocket reload is almost fully disabled on FPV only, and the guns do reload when we press and some reload with the mag emltied which is not that much of an issue, but the pocket reload is broken on 1.68 3095, and guns wont reload untill mag finish unless you press the button to run, if this and the pocket reload is fixed then its okayzits main point is to fix the stupid pocket reload. It doesn't really matter if player reloads the gun automatically at mag finish. Thank you and the author for this great mod btw.

    11 de mayo de 2024
  • 67ca15 img 20231116 234657 611

    I tested ManualTransmission fix on github, it does work, but the RPM banging at the end of rev limit falls insanely low then to climb up again, and the automatic transmission is malfunctioned, either climbing the RPM range really slow, and the upshifts are misaligned. This has problems going in reverse as well, both mods are broken, since this needs MT to work correctly. I will configure Driving Simulator Handlings of a couple of cars with correct G-Forces, Braking Distances, Correct acceleration based on real life tests not necessarily video games, correct Center of Mass and Aproxiamte roll centers (exact data are unavailable on internet, so all the Roll Centers are estimated based on F40's real life roll center which is available on internet) near accurate suspension force+damping, correct traction based on a calculated scale, correct drag, accurately configured torque map, approximate vehicle agillity while turning, accurate braking force and handbrake force, the best damage configuration available without breaking the game's mechanics, accurate downforce, and downforce almost removed (as much the game engine allows) from cars with lift and visible lift for the latter group, and a lot of other functions. If ikt wants I'll configure as much my time allows or share my formula, only to the author, the king of the site (ikt) if the decision is made by author to fix both MT and CGR. I'll provide tweaked game AI to work with the handlings correctly. Truck handlings are WIP but I can configure Vans or pickups below 3000 Kg.

    11 de mayo de 2024