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  • B89444 stryfaar evergarden2

    @chapstick 3) Check listed Authors for VisualVanilla

    hace 3 días
  • B89444 stryfaar evergarden2

    @w.. aniyou
    @cp1dell WHAT ARE YOU WAITING FOR??? Hahaha thank you very much! I hope this lives up to expectation!
    @whocares Thank you man! There's no harm in trying still by the way, maybe you'll be able to make something greater! About the new update, it was a very minor fix for the "Summary of Features" in the Core Mod's OIV Package (I accidentally pasted the old draft on it instead of the final one)

    hace 7 días
  • B89444 stryfaar evergarden2

    RE: Updating from VisualVanilla 1.0, what do we do?

    You can simply install the mod on top of it. They will overlap. HOWEVER: If you have dlcpacks called "lgvisual" and "grassfix" installed, you will need to remove them because v1.1 has renamed them to something else.

    hace 7 días
  • B89444 stryfaar evergarden2

    @raburs Thank you! LA Revo's Vegetation shouldn't interfere. :)

    hace 7 días
  • B89444 stryfaar evergarden2
    Comentario adherido

    Mod updated to a new version! This update took a month of everyday work to accomplish. Please RATE, DONATE, and REPLAY STORY MODE, MATE!

    Comparison Screenshots:
    Screenshots Repository:
    GTAForums Topic:

    Have ideas? Problems? Suggestions? Want to contribute? Or just want to get tight? Join The Modcave, my personal Discord server, here:

    v1.1 (08-07-2020) Changelog:

    - All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
    - Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
    - Restored Godrays from the vanilla game for most weathers!
    - Restored Light Pollution from the old gen version of the game to give vibes
    - Restored Bloom levels from the vanilla game
    - Restored the Godrays for Lightning Strikes ala-PS3 version of V
    - Improved fog colors for every fog-reliant weathers, now they deliver a more accurate vibe
    - Rebuilt .OIV Packages to have a cleaner and more proper way of installation
    - Renamed various optionals to be more accurate in name
    - Fixed sky colors not syncing properly with the time
    - Fixed the red tint on Snow, Xmas weathers, thanks to @Jax765 for reporting
    - Fixed environmental fog not fitting the game for some weathers
    - Fixed desaturation when diving deep underwater
    - Fixed rain droplets appearing in mid air, thanks to @si2504 for reporting and @whocares for the solution
    - Added preview images for almost all optionals that need them in each of their respective .OIV Installation Packages
    - Updated Pre-release Top Gradient to be more vibrant and closer to the pre-release screenshots
    - NEW Optional: Pause Menu Blur
    - NEW Optional: Michael's Lens Flare
    - NEW Optional: Franklin's Lens Flare
    - NEW Optional: Trevor's Lens Flare
    - NEW Optional: No Lens Flare
    - NEW Optional: Old Gen Damage Overlay
    - NEW Optional: No Godrays for Fog-reliant weathers
    - NEW Optional: No Godrays for Lightning Strikes
    - NEW Optional: No Light Pollution
    - NEW Optional: Enhanced Old Gen Beach Foam
    - NEW Optional: Enhanced Old Gen Light Bulbs
    - NEW Optional: Old Gen-inspired Palms
    - NEW Optional: Old Gen-inspired Trees
    - NEW Optional: Pre-release Mirror Park Lake
    - Sea Foam makes a comeback from the vanilla game for non-rainy weathers
    - Wind values have been increased a bit, just as how they were from the vanilla game
    - Sniper Depth of Field behavior has been restored from the vanilla game so it's less annoying when aiming now, and you can finally see your target easily
    - Some other fixes, and quality of life polishing. Are you ready to replay story mode with these new additions?

    For the full version history, please check the description.

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    hace 7 días
  • B89444 stryfaar evergarden2

    @MrGTAmodsgerman They all still emit light, just not that noticeable during the day anymore. I didn't turn any values up or down, this is just a simple shader replacement.

    hace 7 días
  • B89444 stryfaar evergarden2


    hace 8 días
  • B89444 stryfaar evergarden2

    @Padhu Simply remove the "spoozefix" entry from update/update.rpf/common/data/dlclist.xml
    @MARK2580 Perhaps, but on the Arena War update, vehicles use a similar shader as this mod which does not cause any lighting issues when increasing defaultlight values from visualsettings.dat
    @azzman_01 Thank you too! :)

    hace 9 días
  • B89444 stryfaar evergarden2
  • B89444 stryfaar evergarden2

    @Tengerecki I will look around, thank you so much! These are really helpful. Will credit you if I get it to work :)
    @sen gaming Thank you. Also nice vid, thanks for making it!

    4 de agosto de 2020