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Would it be possible to set it up so we don't have to duplicate shared files between profiles?
@_John_McClane_ John utilizes the vanilla lighting system to great effect.
This simple and quality pack gonna make me act up and add BCSO to my game canon.
@quattrosolo Haven't messed with the game in months, but I would assume the script is still working. RemoveSwatAutomobileRestriction set to 1? Correct PedModels set in the VehicleSets? Not too many models being used in VehicleSets in total for related DispatchVehicleSets?
Beauty
@ImLelNin As I mentioned, the valid models are hardcoded in the game script, so you'll need to use it as one of those (I recommend the unused NOOSEVAN model), or use the script I linked which bypasses the restriction,
@ImLelNin The dispatch script is hardcoded to use only certain models for SWAT dispatches: CRUSADER, FBI2, SHERIFF2, and an unused NOOSEVAN. You can also use Combat Tweaks script by cpast to remove that restriction among others: https://github.com/cpast/GTA_Combat_Tweaks/releases/tag/0.3
@Rizzle45 Probably an issue with damaged cop cars being forced out of chases, and I've noticed it as well.
Anyone having an issue with missing interior textures for the addon version? The vehicles.meta entry seems fine, but it's got messed up textures.
Also, did you happen to move a sign between the Yellowjack and the Satellite Array? There's a sign with Senora Freeway, Sandy Shores, and State Prison that's offset from it's collision.
If you didn't, or did without issues, than it's probably caused by GTA V Revamped.