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@WolfFire23309 awesome thanks for detailing how to do it. Appreciate it
@WolfFire23309 how does it determine these idles? LSPDFR now uses the mp character will this still play the cop idles?
Interesting, so this is like a dynamic editing of the game configs population settings? This sounds awesome, how w ok uld it interact with something that spawns vehicles and peds and also sometimes reduces traffic density? LSPDFR spawns cops ambiently on it's own and also can reduce traffic density during chases, curious how this would interact with these aspects. I'm sure the cops ambiently spawning aren't a problem, but having it's own modifier to traffic density might be a problem and if so I could just deactivate that part in LSPDFR I think.
@Reyser ah, I see so that why we can place metas for add ons in our dlc packs. Well you still saved me a long time going through and installing texture mods all over every archive. Much appreciated
@Reyser would it be possible to get it so make meta and other config files be loaded up by a doc pack so we could stop having to work over the original archives and just use dlc ones that can be easily managed?
@Reyser so if I'm reading this correctly I can use this to create a dlcpack that can hold all of my retextures instead of having to go through and install them all scattered across dozens of archives (LA Vegitation for instance)? If so this is absolutely incredible.
@BeeberIsBack gotcha thanks
Two questions, does this work as a replacement for plastictangetines inventory mod if we use it with his basic needs mod pack?
And are we able to perform the animations longer like in his mod?
@BeeberIsBack any chance you could send me your fixed version? Would appreciate it greatly.
@LDNENG what about compatability with Dispatch of Variety and/or IV Pack?