Selecciona una de las siguientes categorías para empezar a explorar los últimos mods para GTA 5 en PC:
@Terell1995 Well, the author doesn't have time to make all of those peds, at least not quickly.
@n4hdha Every time I try to use this, I get an unhandled exception.
Forgot to rate last comment.
Nice job man! She's perfect!
@Aqua_Regia Alright, good to know.
@Aqua_Regia Hey do you have a discord account or something? It would make it easier to communicate.
@Aqua_Regia I was testing Luka today and noticed that when she walks, her legs clip into each other. Consider widening her stance similarly to your Tda Miku's stance for version 1.0. (I removed her skirt with menyoo to discover this.) As for Luka's skirt, I really think you should focus on that first as it really bothers me with how ugly it is when she's walking, running or using certain animation sets. I think it has the potential to be as good or better than your previous mods if you focused on Luka's legs and skirt.
@Aqua_Regia Well, I would appreciate if you changed Luka's clothes to be more matte colored to fit GTA V's more realistic environment for the final version. Also, to be fair, I only had Luka drive one car so far in my testing, the Phoenix, but I think that most if not all cars similar have the same seating position and therefore the same issue with Luka's skirt. Maybe someone has created a method to stop GTA V from disabling cloth physics in vehicle, I've noticed the same issue with your TDA Miku mod. Anyway, I should really get around to testing Luka more, I've been busy playing RDR2 for the past week.
@Aqua_Regia I really like it, thanks! However I did find two issues while testing that you may want to consider:
1. Luka's clothes are glossy in appearance.
2. Luka's skirt blocks the cars dashboard when driving in first person.
Other than that it's pretty good for a beta, it's way better than the first Luka mod I tried.
P.S. I'd be happy to provide some pictures or a gameplay video of this mod once it's 100% complete.
@Aqua_Regia Or use mega.nz or whatever it's called.