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Awesome, man! I don't care this is for RPH or feel sad at all, because I know what are the superior points of RPH compared to SHVDN.
Of course feel free to make SHVDN versions if something in SHVDN v3 attract you after v3 is available.
@Cyron43 As Railshot reported, the Hakuchou2 hash (in v2) was the same as the Vortex hash until I made this commit. https://github.com/crosire/scripthookvdotnet/commit/a6304e373ba8e61b53f8dc78f7ce042957aa742b
@Railshot I fixed Hakuchou2 hash (but note that this change doesn't affect old scripts, need to be compiled with the new dll again).
The RE7B model name are internally named LE7B btw. Crosire changed LE7B in VehicleHash in v3 to RE7B, though.
Not sure if crosire will change LE7B in v2, but changing enum values or names doesn't break compatibility for old scripts afaik.
Amazing work, hell yeah!
@Unknown Modder I grasped what the return value of the function FiveM uses represents. Thanks for explaining it.
@Unknown Modder Thanks a lot, man! I'll use this pattern to implement HandlingData class in SHVDN.
Looks similar to this function btw (I tried the pattern in FiveM source code but I couldn't find the usage). https://github.com/citizenfx/fivem/blob/master/code/components/handling-loader-five/src/HandlingDataManager.cpp#L264
@Unknown Modder Could you tell us a pattern that can find handling data addresses from handling hashes If you know that?
RPH has a way to find them from handling hashes, but the pattern will help everyone (including ikt and me).
@NaughtyBoy That's because of SHVDN's bug, (all months in GTA V have 31 days) and @Eddlm has to not use the getter of World.CurrentDate to avoid this bug for now.
@Legend_killer79 I'm terribly sorry about that, and forget RPH then.
As for MdiTabControl.dll and iFruitAddon.dll, neither has any classes that are inherited from the Script class in SHVDN (peeked with dotPeek), and that's why logs say no classes are found in both.
And if you should changed ScriptsLocation in ScriptHookVDotNet2.ini, you should remove it because a lot of scripts are work properly only when the script folder is set to "scripts" and SPA is one of them.
I have no other idea why SPA stopped in your game, though.
@ImNotMentaL I fixed a issue of original NativeUI which improves the performance a lot, but Guad hasn't released new versions after that.
I suggest that you see the GitHub repo of NativeUI and update INMNativeUI.dll.