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2.271
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About the mod
I created this script in the intention of making the minimap more "alive", to be honest at this stage it is something very simple, with a display mechanic that works as follows: when the player is inside a helicopter the location of all helipads present in the game will appear on the map, with an animation that resembles the airport beacons.
Requisites
Featured
Installation
Changelog
[source code]
I created this script in the intention of making the minimap more "alive", to be honest at this stage it is something very simple, with a display mechanic that works as follows: when the player is inside a helicopter the location of all helipads present in the game will appear on the map, with an animation that resembles the airport beacons.
Requisites
Featured
- Adds to the game the possibility of visualizing helipad locations via interactive blips;
- it is possible to change the color (default color = yellow) of the blip via the "BlipColor.ini" file;
- Contains the automatic identification of any new helipads ("prop_helipad_01" and "prop_helipad_02") that are added to the game;
Installation
- Extract from the .rar file the "HelideckSignaling.dll" file and the folder named "HelideckSignaling";
- Place the extracted files in your script folder
Changelog
- [0.6.0.0]
- This version fixes the duplicate blips bug and adds the possibility to manually insert blips through a new file called "NativeHelipads".
- [0.5.0.0]
- Add the ability to change the color of the animated circle in the .ini file;
- I changed the system of hiding the unselected blips, to when the player is in the air and no longer when he moves. Solves the problem of blips disappearing out of nowhere.
- [0.4.0.0]
- I added the blips to the property category, and now you can see the name of the place where the helipad is located, along with adding colors, thus making the information more prominent. Also introduced a new mechanic that activates the hiding of those blips not selected with the waypoint when the player moves. Example in this short video.
- [0.3.0.0]
- In this version I added the last native helipad in the game and introduce a logic that allows the automatic identification of new helipads in the game, adding by Ymap, Add-on, Xml, etc.. Example in this short video.
- [0.2.1.0]
- Added three more helipads.
- [0.2.0.0]
- I added the capability that when a helipad is selected on the map it becomes visible at long distances. See the example here in this short video.
- [0.1.0.0]
- Initial release.
[source code]
Subido por primera vez: 19 de abril de 2022
Última actualización: 30 de agosto de 2022
Descarga más reciente: hace 19 horas
42 Comentarios
About the mod
I created this script in the intention of making the minimap more "alive", to be honest at this stage it is something very simple, with a display mechanic that works as follows: when the player is inside a helicopter the location of all helipads present in the game will appear on the map, with an animation that resembles the airport beacons.
Requisites
Featured
Installation
Changelog
[source code]
I created this script in the intention of making the minimap more "alive", to be honest at this stage it is something very simple, with a display mechanic that works as follows: when the player is inside a helicopter the location of all helipads present in the game will appear on the map, with an animation that resembles the airport beacons.
Requisites
Featured
- Adds to the game the possibility of visualizing helipad locations via interactive blips;
- it is possible to change the color (default color = yellow) of the blip via the "BlipColor.ini" file;
- Contains the automatic identification of any new helipads ("prop_helipad_01" and "prop_helipad_02") that are added to the game;
Installation
- Extract from the .rar file the "HelideckSignaling.dll" file and the folder named "HelideckSignaling";
- Place the extracted files in your script folder
Changelog
- [0.6.0.0]
- This version fixes the duplicate blips bug and adds the possibility to manually insert blips through a new file called "NativeHelipads".
- [0.5.0.0]
- Add the ability to change the color of the animated circle in the .ini file;
- I changed the system of hiding the unselected blips, to when the player is in the air and no longer when he moves. Solves the problem of blips disappearing out of nowhere.
- [0.4.0.0]
- I added the blips to the property category, and now you can see the name of the place where the helipad is located, along with adding colors, thus making the information more prominent. Also introduced a new mechanic that activates the hiding of those blips not selected with the waypoint when the player moves. Example in this short video.
- [0.3.0.0]
- In this version I added the last native helipad in the game and introduce a logic that allows the automatic identification of new helipads in the game, adding by Ymap, Add-on, Xml, etc.. Example in this short video.
- [0.2.1.0]
- Added three more helipads.
- [0.2.0.0]
- I added the capability that when a helipad is selected on the map it becomes visible at long distances. See the example here in this short video.
- [0.1.0.0]
- Initial release.
[source code]
Subido por primera vez: 19 de abril de 2022
Última actualización: 30 de agosto de 2022
Descarga más reciente: hace 19 horas
That's a pretty cool idea actually. Makes things a bit more realistic for sure
A small simple mod that shows you where you can land with a helicopter.
great mod!
Great job! Seems simple, but it actually addresses one of the major shortcomings of the game. Thank you for this!
Oh wow
Quality of Life mods are one of my favorite types. GG
@Killins Same here, v6.0 did not work however 5.0 did including changing the blip colors.
@Killins
@TedeBear1E1
Below is an alternative file to "NativeHelipads.ini" that should get version 0.6.0.0 working normally again, for those who are having problems.
A permanent fix is coming in the next few days, with some new features.
https://www.mediafire.com/file/3tx910fk8d36s7z/NativeHelipads.ini/file
@Niziul, thanks for the reply. I tried the link you sent and it did not work for me on v0.6.. I did some workarounds and got v0.6 to work. I usually do a copy and paste after downloading and v0.5 worked doing it this way. I then did a drag of the file into script folder for v0.6 and it works. Great mod.
@Niziul
I don't know why this mod doesn't work (no blips at all) on my end, v0.5.0.0, v0.6.0.0, and even the fix from this comment section. Maybe because of mod conflict or something.
@Niziul your file did not help " https://www.mediafire.com/file/3tx910fk8d36s7z/NativeHelipads.ini/file "
@Ibenk2000, sorry for the question, were you by any chance in a helicopter?
@Niziul
Yep I, am inside a helicopter.
@Ibenk2000 You have to be in the ground inside the helicopter, otherwise the blips won't show. Make sure you do that and also that the script loads when ScriptHookVDotNet loads all the scripts from your "scripts" folder.
@Niziul can u make it possible that the blips are always visible?
@MaxLuk yep. i will add the option in the next update.
@Niziul
The helipad blips only show up with I'm in my heli sitting on the ground. As soon as I start flying the blips disappear. Is that the intention?
Hey @Niziul brother! thanks for the mod!
Please add option to toggle visibility on/off on next update.
Thankyou for your work, adds a cool affect to the game. I noticed it has been awhile since it has been updated. Did you plan on making the blips [stay on] during flight? As of now they only stay on when you are on the ground.
@Bogus-King Yes, as soon as I have a bit of time I'll try to release an update, as the mechanics of enabling the helipad marker by selecting it on the map seem to be a bit confusing.
@Niziul I hear ya, I am sure you will figure it out! I can't wait, It's all the little touches that make the game still fun to play.