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@rbsace looks great, i have waited a long for this. Downloading 5/5. A suggestion, make the NRG-900R from GTA IV. (IVpack only made FF version)
Aircraft carrier doesn t spawn.
@CruelMasterMC Solved! i had to update ScripthookVdotnet 3.0.3 to 3.0.4 i didn t tested the heists but they now appear in the map.
@CruelMasterMC still happens, i can t start the missions, the blips doesn t appear, But i figured out in the scripthookVdotnet that after loading the script there is a message
[14:06:41] [DEBUG] Loading assembly Doomsday Heist Act 1.dll ...
[14:06:41] [WARNING] Unable to resolve API version 2.10.13.
May there is an error there, but it is a bit strange, I even deleted all other scritps to prevent conflicts (except EAI) but still doesn t work.
@CruelMasterMC the blip to start the mission doesn t appear, the same happen in "FIB heist" and "the humane labs job". I cant start the mission. I am using latest ScripthookV, scripthookVdotnet, EAI (last version and it works), and legit Steam copy of GTA V 1.0.2060
@Alex01 it is been a long since i did this mod and it has been a long since i m not playing GTA V, but you can ask the question, i wil try to answer it. @OmegAlex10 what version are you using, that doesn t happen to me in the last version. It is difficult to me to update since i don t have much free time in my personal life. I moved on and only publish mods on holidays. It is one of the reasons for the release of the source code, if you want to modify or try to fix something you can do it. However if i have a little free time i am going to try fixing and updating it, but i can t make any promises.
@Cabman maybe, however, you can still change the ped models in the source code.
@gdfGDS44 maybe, in a future time. It is just a detail, however as i allways say the script is free source, so you can modify it.
@gdfGDS44 I am currently very busy with personal life issues, i have a new job that demands me a lot of time. However, the script is free source, so you can modify it by your own. You can change or add the vehicles in the source code.
@Splash45 I am going o try fixing it, however it is a very hard to fix bug, because it doesn t happen in a specific part o the mod. @SwagSeSwagat, you are free to modify the script, check the source (.vb file) and replace the compact GL with another weapon, it should work.