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@abrh_f It wasn't Greenaids handling it was mine, Greenaid messed it up in the last update and I just fixed it. https://www.gta5-mods.com/vehicles/handling-and-sound-fix-for-1966-ford-f-100-trophy-truck-by-tacopopo They pulled my name from the credits but kept most of my work and built off of it poorly after having a childish argument with me on discord that they are still mad about literally years later.
Awesome work man!
@jamiedarkwood "so there is only the ytd files in this pack" Duhh, that's what it says in the title. Thanks for the 1 star for all my hard work genius.
@BENDY7260 Yeah good job, that looks even better. Unfortunately I have no idea why your file is still pending admin approval though. You could try uploading again or we could release it as an updated version of mine with credits to you for the update of course.
@Wargamerstev63 Thanks for making this! I was getting ready to do it myself but you saved me the trouble! Now if only we could find and modify the sound of the turbo itself so it sounds more like a supercharger instead of a turbo!
You should be ashamed of yourself for uploading some unrealistic and frustratingly unplayable crap like this. The realistic handling that already comes with the mod is kind of hard for some people to control so I gave it a chance and was massively disappointed. The original handling I worked hard on had realistic acceleration times and physics and top speed. This crap is way slower than the real life Murder Nova and can barely turn at any speed. Epic waste of time.
@kingjoop Cool, My main transportation has been a 68 Plymouth Satellite for over a decade now so I have a pretty good idea of how a 68 Mopar B body handles.
Version 2.0 makes major updates to the handling/physics of the car and merges two paintjobs and some tire textures into the download as well. Enjoy!
@prince_linus At this point other handling mods are not supported and a few add on cars with heavily tweaked handling don't work well with it either. I would like to add support for other handling mods later but well see when I can get around to that.
Make sure you look at the liveries
after you import them because for some reason I have been losing transparency unless I import a different transparent image first.
I've included a partially transparent "fixer image"
for you to use if you have this problem which is just another old rust livery for a different car.
The best way to tell if you are losing transparency
is you won't be able to see the outline of the car in the livery slot
after you imoprt the livery.
Just to be clear the fixer image goes in the livery slot first and then
without closing the texture editor you change back
to the livery you want to use.
Thanks for downloading.