@unitedOrange66 It doesn't work like that (hardcoding a file to only use certain model sets)
Did you just add a new entry in "PedModelSetNames" without changing the "ModelSetId" value? If so, you need to do that as well
@Affonsofm VisualV, VisualVanilla or StryVision, to name a few
Still, if you want to keep NVE you just need to disable whatever dlc pack it uses to override the map files
@Lomna They're both in the "Manual Installation" folder
@Affonsofm 1) The MP map with this mod and NVE togheter causes problems. A solution (even if not the best) is not using the "mpmapfixes2" dlc pack
2) Download Fixes & Improvements ( https://www.gta5-mods.com/misc/fixes-improvements ) o fix the Franklin's couch and table
3) Again, related to NVE probably using older version of the ymaps of the MP map compared to Map Fixes (refer to the first point)
4) The problem with the props inside the safehouses not loading are related to whatever script you're using to load the MP map. Download Open All Interiors ( https://www.gta5-mods.com/scripts/open-all-interiors ) and set "loadMultiplayerMap" to 1 in "OpenInteriors.ini"
5) I haven't edited any collision around the Michael's house (the bh1_48 area specifically) nor the interior's collision, so if I had to guess, it's another conflict with NVE
6) All those other mods are fine to use with Map Fixes
@Michael21107
1) I didn't know about that mod. Either way, I'll keep it
2) I don't see the purpose of it
@piano_man An OIV package is included with the mod
@Michael21107 I don't see the point, it's just a single drag and drop
@-EcLiPsE- Yes, I removed the billboard with the update 16.2
As for the other stuff, the new update is pending
@Mauluskus I don't know, I never used neither
@unitedOrange66 It doesn't work like that (hardcoding a file to only use certain model sets)
Did you just add a new entry in "PedModelSetNames" without changing the "ModelSetId" value? If so, you need to do that as well
@unitedOrange66 Are you using the latest version (v3 dev46)? If it doesn't work with that, try an old one (v3 dev16)
@Affonsofm VisualV, VisualVanilla or StryVision, to name a few
Still, if you want to keep NVE you just need to disable whatever dlc pack it uses to override the map files
@Affonsofm Well, like I said before, this mod and NVE aren't compatible. Try disabling any of the NVE dlc pack(s) until the problem disappears
@Lomna They're both in the "Manual Installation" folder
@Affonsofm
1) The MP map with this mod and NVE togheter causes problems. A solution (even if not the best) is not using the "mpmapfixes2" dlc pack
2) Download Fixes & Improvements ( https://www.gta5-mods.com/misc/fixes-improvements ) o fix the Franklin's couch and table
3) Again, related to NVE probably using older version of the ymaps of the MP map compared to Map Fixes (refer to the first point)
4) The problem with the props inside the safehouses not loading are related to whatever script you're using to load the MP map. Download Open All Interiors ( https://www.gta5-mods.com/scripts/open-all-interiors ) and set "loadMultiplayerMap" to 1 in "OpenInteriors.ini"
5) I haven't edited any collision around the Michael's house (the bh1_48 area specifically) nor the interior's collision, so if I had to guess, it's another conflict with NVE
6) All those other mods are fine to use with Map Fixes